Author Topic: Zoom display for mass driver?  (Read 3192 times)

gareth

  • Posts: 710
  • Turrets: +38/-89
Zoom display for mass driver?
« on: July 16, 2006, 07:35:18 pm »
It would be a nice enhancement if the mass driver had something to show the player that it is zoomed in, like a bigger, crosshair or something.

Stasis

  • Posts: 94
  • Turrets: +1/-0
Zoom display for mass driver?
« Reply #1 on: July 16, 2006, 08:15:36 pm »
Haha

Is the overenlarged scenery, missing HUD,a nd etc too little?
top -


Neo

  • Posts: 760
  • Turrets: +2/-0
Zoom display for mass driver?
« Reply #2 on: July 16, 2006, 10:15:19 pm »
I think the effect of the world speeding past your reticle is far too subtle. We need a red sign across the top that says 'Warning, objects in zoom lens may appear closer than they actually are'.

Basilisco

  • Posts: 592
  • Turrets: +24/-5
    • http://wilhelmrahn.googlepages.com/
Zoom display for mass driver?
« Reply #3 on: July 17, 2006, 01:52:08 am »
"Warning, those ain't tyrants! those are gigantic monster dretches from mars!! ruuuuuuuuun bitch run!"

How about that warning :P

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
Zoom display for mass driver?
« Reply #4 on: July 17, 2006, 01:53:16 am »
IF YOU LIKE PIE, YOU SHOULD NOT BE READING THIS. YOU SHOULD BE EATING PIE.

∧OMG ENTROPY∧

zeta

  • Posts: 200
  • Turrets: +2/-0
Zoom display for mass driver?
« Reply #5 on: July 17, 2006, 05:47:51 am »
the aleins in this game move too fast

the mass driver is kinda like the rail gun from q3, the only time zooming in even matters is when ure REALLLY FARRR AAWWWWAAAYYY!!!!
img]http://img50.imageshack.us/img50/6568/mysig0va.jpg[/img]