Author Topic: Exporting Segmented Player Models from Blender to MD3 Guide  (Read 4118 times)

Redsky

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Exporting Segmented Player Models from Blender to MD3 Guide
« on: November 26, 2009, 02:44:44 am »
Hey Everyone, been a while, huh?
I finally finished (With great help from many people) guide on exporting humanoid segmented player models to md3. This was suppose to be based on tremgirl (that was one of her main purpose) but instead it was based on Acolyte . In fact that is a very heavily modified version of previous one.

Hope you find it useful.

Have a nice and productive day!  :police:
Happy New Year Everybody! : signature adequate once a year.

MitSugna

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Re: Exporting Segmented Player Models from Blender to MD3 Guide
« Reply #1 on: November 26, 2009, 04:15:03 am »
Not as complete as yours but gives an overview
« Last Edit: November 28, 2009, 10:11:27 pm by MitSugna »

mooseberry

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Re: Exporting Segmented Player Models from Blender to MD3 Guide
« Reply #2 on: November 26, 2009, 04:18:29 am »
Quote
This is the hard part. You'll have to make armatures for your lower and upper models. You don't need one for the head as that's static.


[edit] Animation.cfg

The animation.cfg is the devil

Hmm...

Good work Redsky.  ;)
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