News:

Come Chat with us live! Learn how HERE!

Main Menu

Is it possible to time something ONCE (at start of match)?

Started by zybork, November 26, 2009, 02:43:08 PM

zybork

Hi mappers!

Spending some thought on a map I plan to make, I figured that it would be interesting to start without an overmind and a reactor, only a few spawns per team, forcing them to set up a base at the start of a match, this is: bringing them into position before the game, something that might add quite something to the gameplay, however:

Because a team without a base is a dead team if disturbed by the enemy while building the base, I would have to lock up each team at the beginning of the match, "dramaturgically" this could be done by some "forcefield failing in 4min because of broken power transmission" or something, but how is it actually done? I know it is possible, but how? Internet-search for "time trigger tremulous" or such didn't answer my question.

PS: It should be possible to start without reactor or overmind on every server, shouldn't it?
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

ReapDaWrapper

Quote from: zybork on November 26, 2009, 02:43:08 PM
Hi mappers!

Spending some thought on a map I plan to make, I figured that it would be interesting to start without an overmind and a reactor, only a few spawns per team, forcing them to set up a base at the start of a match, this is: bringing them into position before the game, something that might add quite something to the gameplay, however:

Because a team without a base is a dead team if disturbed by the enemy while building the base, I would have to lock up each team at the beginning of the match, "dramaturgically" this could be done by some "forcefield failing in 4min because of broken power transmission" or something, but how is it actually done? I know it is possible, but how? Internet-search for "time trigger tremulous" or such didn't answer my question.

PS: It should be possible to start without reactor or overmind on every server, shouldn't it?


This is definately possible, but you will have to have it happen once, or forever. This means that if a soldier goes out and the force field (I prefer a large door with sparks, but ok) closes, he can't enter the base until it re-opens, leaving him for dead.

If only Bubba's Q3 Mapping Tutorials Website was still up, because I can't remember how to do it.
Quote from: Thorn on December 13, 2009, 03:30:44 PM
On the bright side, it takes one to know one, ReapDaWrapper.

zybork

Ah, good.

Well, I actually need a forcefield to be in place when the map starts, or a door that is shut, and after a few minutes, the door openes, never to close again, just to give the team time to build their base.

In I think mission xyz or so they do it, but I don't know how.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

ReapDaWrapper

Quote from: zybork on November 26, 2009, 03:59:30 PM
Ah, good.

Well, I actually need a forcefield to be in place when the map starts, or a door that is shut, and after a few minutes, the door openes, never to close again, just to give the team time to build their base.

In I think mission xyz or so they do it, but I don't know how.

Like I said, if Bubba's Mapping Tuts were still up, it would be very useful, because there's lots a neat stuff.
Quote from: Thorn on December 13, 2009, 03:30:44 PM
On the bright side, it takes one to know one, ReapDaWrapper.

Demolution

#4
There are a few maps that employ this. Mission One has such triggers, however I'm not sure if it has the map file in the pk3, you'll have to look for yourself.

P.S. I didn't know that Bubba's Tutorials was gone....  :'(

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Knowitall66

Easy, make a trigger_always (This entity triggers its targets as soon as the map starts) link that to a target_delay (With a wait of whatever seconds) then the delay links to the forcefield which is a func_door (With a lip of 0 and a wait of 99999). (This simple technique I utilized in "Statues Clash")

And yes of coarse a map can start without RC/OM (If you doubt me then look at transit :P).

zybork

Well, Transit does have OM/RC, it just does not have turrets and stuff. I also remember that I had trouble with maps that did not have RC/OM at start, but I only remember it vaguely, however, the most important part - the timer-thing works, and this is the most important part. Thanks, pal :)

PS: I did not mark this one [solved] yet, because I did not try it out, I am still in the stage of paper-drafts, and it'll take some time until the first testing-map will come out where I actually will implement this feature. Thanks again, if that timer would not have been possible, the draft would have had to be differend.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

gimhael


SeanHeron

Uncreation also has doors that open (and never close again) - though that's at a certain event I think, not time triggered (I think lvl ups, but not played it much so don't actually know).

CreatureofHell

Quote from: SeanHeron on December 02, 2009, 07:32:30 PM
Uncreation also has doors that open (and never close again) - though that's at a certain event I think, not time triggered (I think lvl ups, but not played it much so don't actually know).

stage triggered
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good