Author Topic: Practice makes perfect  (Read 4202 times)

treeSkwerral

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Practice makes perfect
« on: July 16, 2006, 09:15:27 pm »
Everyone says wallwalking is hard and confusing due to the fact that the camera changes all the time especially when you hit places like the walls outside of the human base on Nexus6.  Well just practice running on the walls and here's a tip I use, JUMP.  It may sound retarded but when you do it, you drop from the wall/ceiling and back onto the ground, reorinenting (sorry for the spelling) yourself with the ground making it easy to see where you are.  I started using that has a trick and my ability to wallwalk well shot through the roof.  I also increased my kills.  The biggest thing is to keep changing your strategy so the humans can't estimate your next place to shoot ya.  The dretch's biggest advantage is speed but they aren't fast enough to outrun bullets so don't be predictable and you'll increase your chances of escaping/killing the human.

A second point, the radar only helps to show approximately where the humans are.  Don't rely on it as your replacement for your own observing.  The only for sure radar system is the helmet and that can still get confusing at times.

Henners

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Practice makes perfect
« Reply #1 on: July 16, 2006, 09:36:56 pm »
Quote
The dretch's biggest advantage is speed but they aren't fast enough to outrun bullets so don't be predictable and you'll increase your chances of escaping/killing the human.


Actually its the small hitbox. Its an illusion that dretches are fast - partly from the increased FOV when playing as one, and partly from the fact they are so small and seem faster. If you want to see just how slow you are as a dretch try looking near straight up and walking along... Its the same speed as everything else in the game.

Secondly the alien radar is perfectly accurate. You just need to practice using it. It tells you direction exactly, but nothing else.
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zeta

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Practice makes perfect
« Reply #2 on: July 16, 2006, 09:49:56 pm »
ya treeswkerral, the radar for aleins is more acurate i think than the humans

and because they all get it its a great thing

humans is anyoing cuz u have to look at the botem of the screen to see it
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treeSkwerral

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Practice makes perfect
« Reply #3 on: July 16, 2006, 09:56:31 pm »
Quote from: "Henners"
Quote
Secondly the alien radar is perfectly accurate. You just need to practice using it. It tells you direction exactly, but nothing else.


Guess I wasn't specific enough (yes, I see the irony in that statement).  I meant you can only see direction and not distance or elevation.  So 1 of 3 spacial dimensions makes it extremely approximate.  Oh and if you're on a wall looking perpendicular to the plane the humans are on, then it's not even correction on the direction because radar was designed to work correct when the alien using it is on the same plane with the same topside (I mean by that that they are both right side up).  So really, unless you have a lot of practice and pay attention to the sounds they are making it is almost useless on locating humans especially if you are on walls.

Stasis

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Practice makes perfect
« Reply #4 on: July 16, 2006, 10:07:34 pm »
I set wallwalk speed to slow, and isabled wallwalk pitching.

This allows me to have the view adjust more slowly to my liking, and it also lets me manually control how/where im looking instead of 'snapping' to the various places.
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Neo

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Practice makes perfect
« Reply #5 on: July 16, 2006, 10:12:13 pm »
The alien radar works fine when you learn how to use it. You can find people by elevation fine, as you don't really need to listen much to play as an alien.

Henners, go make a private server with a friend and one go marine the other a dretch and race, then come back and say its an illusion.

Survivor

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Practice makes perfect
« Reply #6 on: July 16, 2006, 10:44:03 pm »
dretches walk at 1.3 marines at 1
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treeSkwerral

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Practice makes perfect
« Reply #7 on: July 16, 2006, 10:46:00 pm »
Everyone knows the two fastest beings in the game are a dretch and a sprinting human, though it's always funny to see the every-once-in-a-while human with an activated jetpack trying to run along the ground.  That's probably the slowest thing in the game.  ;)

Stakhanov

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Practice makes perfect
« Reply #8 on: July 17, 2006, 01:35:16 am »
Dretching is a very peculiar way of fighting. It takes a while to get used to the contact damage , and even longer to effectively use the ground headshot feature-exploit. However , luck plays an important role in frantic fights - you don't have to set yourself to strike humans at each leap. Just random wallrunning and hopping from a surface to another in the immediate vicinity of humans can work just as well , since you are likely to fall on a human's head. Of course it doesn't work too well against flamers.

Dretches can hardly outrun an human , and most aliens just can't. But since dretches are silent , they can follow humans for quite a while and land a deadly hit with ease. But it is not effective to plainly run at a human who noticed you , better try to disorient him until you are very close.

Vector_Matt

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Practice makes perfect
« Reply #9 on: July 17, 2006, 03:19:48 pm »
Quote from: "Stakhanov"
and even longer to effectively use the ground headshot feature-exploit.
It's not an exploit, humans can aim and so can aliens, you wouldn't call a goon aiming for the head an exploit would you?