News:

Come Chat with us live! Learn how HERE!

Main Menu

Problems with Patches : / [SOLVED]

Started by SPK, December 01, 2009, 11:09:10 AM

SPK

Hi all.
Maybe someone already asked this, but I dont find that post.
The problem I have is that I cannot see curves/patches well in GTK radiant.
I make a brush then I convert it into a cilinder, or bevel...but it apperas weird.
Depending on the camera angle I can see some faces or I cannot see anything.
Any idea of how to fix that?
Thanks for your help =)

UniqPhoeniX

All surfaces can only been seen from 1 side (unless the shader on the surface contains 'cull none' or 'cull disable').

CreatureofHell

As Uniq said, patches can only be seen on their outer face. You can add an end cap to them so you can't see the 'invisible' inside or connect them to walls/floors/ceilings/whatever.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Taiyo.uk

In Radiant, select the patch, then do curve->matrix->invert

CreatureofHell

Quote from: Taiyo.uk on December 01, 2009, 06:32:54 PM
In Radiant, select the patch, then do curve->matrix->invert

That still only shows one side though, though it is the inside instead.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

SPK

Now I undertand how patches works, and now this seems a noob question xD
Thanks everyone =)

Kiwi

Would you mind adding [solved] to the title of your first post?  This just helps other users looking through the forum to know that you don't need any more help, and it allows people with similar problems to read your posts.  Thanks.

Best Regards,
Kiwi