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My textures can be freely used in free games.All commercial uses need to have my permission.Some special licenses are granted for some games so they can use my textures to help them out.
All commercial uses need to have my permission.Quote from: libretrem-gNSEven in the case of those special cases you mentioned for some games?Quote from: evillairYes, they ask me if they can use them and we come up with an arrangement.
Even in the case of those special cases you mentioned for some games?Quote from: evillairYes, they ask me if they can use them and we come up with an arrangement.
Yes, they ask me if they can use them and we come up with an arrangement.
...public void flame(User doofus, User bonehead) {...
<Timbo> posting on the trem forums rarely results in anything good
Tim Angus wrote:> On Mon, 06 Mar 2006 20:44:23 -0500 YvesA wrote:> >> I rather just use the one I have now but since it says "Any of>> these conditions can be waived if you get permission from the>> copyright holder." Then I give you permission to use them in your>> projects. So "technically" I am waving the "No Derivative Works" from>> the license. (http://creativecommons.org/licenses/by-nc-nd/2.5/)>> Sound good?>> >> The problem there is that in our license file we would have to say that> by-nc-nd applies to your textures, except that parts of it don't -- it> all gets a bit messy. In effect by waiving those parts it becomes the> same as by-sa anyway.>> >> If not I can release them under the>> http://creativecommons.org/licenses/by-sa/2.5/ license for your>> project.>> >> This would be very much the prefered license from our point of view as> it makes things so much simpler, but ultimately they're your textures> and it's your decision.>> Thanks.>>>>> Ok, I'll release them under this license http://creativecommons.org/licenses/by-sa/2.5/for your project. I'll retain my current license for my website though.Thanks