Author Topic: Tremulous Gameplay Preview released  (Read 40539 times)

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Tremulous Gameplay Preview released
« Reply #60 on: December 06, 2009, 01:19:19 pm »
Like someone else said;

1.1 with a few new maps, and new models, would merit 1.2.

This stuff? Well, it merits 2.0. Kinda the difference between Halo 1 and 2. Deus Ex and Deus Ex: Invisible War. System Shock and System Shock II. Pokemon Season I and Season III.

But does it really matter what we call it?

Devils advocate: We're pissed off because it's not what we expected. Is that justifiable? Unfortunately, no. We were never promised release. We don't need to get it. If we really want 1.2 to be done our way, we would have started a community effort to work on it three years ago and be done by now.
« Last Edit: December 06, 2009, 05:19:10 pm by Plague Bringer »
U R A Q T

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Tremulous Gameplay Preview released
« Reply #61 on: December 06, 2009, 05:09:56 pm »
But no servers will be able to run ATCS if they take it out!  :)

Yeah, then most of the remaining players would leave with it. :P
spam spam spam, waste waste waste!

AppleJuice

  • Posts: 475
  • Turrets: +94/-160
Re: Tremulous Gameplay Preview released
« Reply #62 on: December 06, 2009, 07:21:04 pm »
And also, i disagree, ive seen far more people against 1.2 than for. I think your forgetting the fact that active forum users make a a tiny fraction of the community.

No - I barely read the forums, except for a few topics. I've read maybe 10-12 topics in the past 3 months, as far as I remember. My opinion is based on the good amount of good players I see playing on 1.2 servers. Whenever I look at AA (read: 1.1), I see some AoD members, some unknown colored names, and some polish players with 200 ping.

Even the current best player in Trem (IMO) seems to think 1.2 is good.

Edit: Here's a quick example (excluding Sap - he's cool):





1.1 is dead bro
« Last Edit: December 06, 2009, 07:33:25 pm by AppleJuice »
Currently: {&}AppleJuice

{7}wrath

  • Posts: 232
  • Turrets: +25/-26
Re: Tremulous Gameplay Preview released
« Reply #63 on: December 06, 2009, 10:52:11 pm »
Yes, forum users are a minor part of the community. But I think content people are less likely to speak out. I wouldn't have commented on this thread, but now you have driven me to voice my opinion.

I think 1.2b is rockin' right now.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Tremulous Gameplay Preview released
« Reply #64 on: December 07, 2009, 12:20:11 am »
Im not saying its not fun to everyone. And also, i disagree, ive seen far more people against 1.2 than for. I think your forgetting the fact that active forum users make a a tiny fraction of the community. And i think your also forgetting that kefuffle when ozzy got a load of people who dont go on the forums to have a say.

Im actually astounded that theyre going through with this.

Also, i'd like to add, that alot of the people for 1.2, when ive spoken to them, said they would have prefered 1.1 with minor changes. Which i think is the proper course of action for balancing, instead of creating a new game.

gg.

I was going to just copy what you said and show you how you sound really uniformed, but I'll just say this. First of all, I'm pretty sure the number of people who care if you won't play 1.2 is pretty low. Secondly, how about instead of just saying stupid stuff about how 1.2 is bad, try a.) contributing something to make it better (bug reports, good maps, w/e) b.) just give actual constructive feedback in the correct spot, or c.) realize that if you don't care to help out the game, and saying "this game isnt fun!!!" than nobody really wants to hear you whining.

TL;DR: If you aren't going to help out, don't complain.

TL;DR was TL;DR: Whine goes well with cheese.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Winnie the Pooh

  • Posts: 442
  • Turrets: +45/-85
Re: Tremulous Gameplay Preview released
« Reply #65 on: December 07, 2009, 03:05:11 am »
I was surprised to find out that the developers didn't release any quick-chat-voice things in the beta..
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Tremulous Gameplay Preview released
« Reply #66 on: December 07, 2009, 03:18:05 am »
I was surprised to find out that the developers didn't release any quick-chat-voice things in the beta..

they be bitches.

Probably don't have any of that recorded yet. & I completely forgot about those, tbh (maybe it got ditched?).
U R A Q T

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Tremulous Gameplay Preview released
« Reply #67 on: December 07, 2009, 03:49:24 am »
I was surprised to find out that the developers didn't release any quick-chat-voice things in the beta..

they be bitches.

Probably don't have any of that recorded yet. & I completely forgot about those, tbh (maybe it got ditched?).

Yea that's what you'd think, but they've actually had them since January of 2007.

Don't know if these will get implemented, or if they have some different ones, but here is the old vsays menu in game:

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Winnie the Pooh

  • Posts: 442
  • Turrets: +45/-85
Re: Tremulous Gameplay Preview released
« Reply #68 on: December 07, 2009, 04:27:06 am »
The one I posted is the old one as well but it's the humans not the aliens. =\
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

frazzler

  • Posts: 231
  • Turrets: +10/-1390
Re: Tremulous Gameplay Preview released
« Reply #69 on: December 07, 2009, 05:55:54 am »
Yehh. Agreed with whats-his-face. Lots of fun, but games take an unbelievably long time to get anything done.

jal

  • Posts: 249
  • Turrets: +8/-7
Re: Tremulous Gameplay Preview released
« Reply #70 on: December 07, 2009, 01:19:10 pm »
My first impression: The engine feels much smoother. Not only in fps, but also in mouse
responsivity and netcode/entities representation.
I found the loud turret noises very annoying. Can't tell much on gameplay, I could only
play a few 3v3 yet, and we didn't even come out to try moving the bases.
« Last Edit: December 07, 2009, 01:20:41 pm by jal »

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Tremulous Gameplay Preview released
« Reply #71 on: December 07, 2009, 02:31:26 pm »
1.1 is dead bro
I asked about 1.2 over 50 ppls. less than half agree that released beta annoying, but they still hope it gonna change. All other players think that most changes just suck. 1.1 isnt dead. Even if devs gonna stop support and 1.1 master servers we just gonna make mod and bring to 1.2 old 1.1 balance and gameplay. And we gonna play in this 'mod' instead of 1.2 version.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

garoth

  • Posts: 61
  • Turrets: +4/-5
    • http://garoth.com
Re: Tremulous Gameplay Preview released
« Reply #72 on: December 07, 2009, 03:55:14 pm »
I don't recall exactly what happened with the voice chats. I think they were partially made, but the voice acting proved to be difficult. Eventually, it was somewhat forgotten. Perhaps I'm mistaken, but that was my impression of the situation.
 Garoth (homesite: www.garoth.com )

bob0

  • Posts: 80
  • Turrets: +11/-9
Re: Tremulous Gameplay Preview released
« Reply #73 on: December 07, 2009, 04:19:42 pm »
My first impression: The engine feels much smoother. Not only in fps, but also in mouse
responsivity and netcode/entities representation.
I found the loud turret noises very annoying. Can't tell much on gameplay, I could only
play a few 3v3 yet, and we didn't even come out to try moving the bases.

I never understood why people hated the turret noise until I turned on OpenAL, which is enabled by default.
« Last Edit: December 07, 2009, 04:23:48 pm by Z+ SM p(EEn- »
bob

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Tremulous Gameplay Preview released
« Reply #74 on: December 07, 2009, 05:28:38 pm »
Im not saying its not fun to everyone. And also, i disagree, ive seen far more people against 1.2 than for. I think your forgetting the fact that active forum users make a a tiny fraction of the community. And i think your also forgetting that kefuffle when ozzy got a load of people who dont go on the forums to have a say.

Im actually astounded that theyre going through with this.

Also, i'd like to add, that alot of the people for 1.2, when ive spoken to them, said they would have prefered 1.1 with minor changes. Which i think is the proper course of action for balancing, instead of creating a new game.

gg.

I was going to just copy what you said and show you how you sound really uniformed, but I'll just say this. First of all, I'm pretty sure the number of people who care if you won't play 1.2 is pretty low. Secondly, how about instead of just saying stupid stuff about how 1.2 is bad, try a.) contributing something to make it better (bug reports, good maps, w/e) b.) just give actual constructive feedback in the correct spot, or c.) realize that if you don't care to help out the game, and saying "this game isnt fun!!!" than nobody really wants to hear you whining.

TL;DR: If you aren't going to help out, don't complain.

TL;DR was TL;DR: Whine goes well with cheese.

1.) i didnt say anyone cared. I was just merely using the example to show how much trem has changed.

2.) i have already given loads of feedback, none of which was ever taken into account. Infact i have near enough constantly been playing on the dev servers, pretty damn regularly (until very recently). Ive given feedback here on the trem forums, and over on mg, so to even try to say i'm not helping by not being constructive or giving feedback, is idiotic, and untrue.

@apple

I dont see the point your trying to make? You see a couple of AoD players and some "good" players so therefore 1.2 is viable? You use that screen, yet you have not taken into account the various secondary factors? e.g. the fact that the screen was taken at a certain tiime (i frequent AA and i assure you all the "good" players still frequent it just at a different time 7-10ish GMT, especially on weekends)

Or the fact that during this time of year due to various commitments (school,college,work) server pops diminish. This happened last year, and last year 1.2 didnt exist.

Also, one thing i really dont get is

Quote
My opinion is based on the good amount of good players I see playing on 1.2 servers

you realise your definition of a "good player", makes up the minutest fraction of the trem population.

EDIT: Oh btw in your screen 3 of the the people are using alts, whom i deem to be good, and who you have probably heard of.

FisherP

  • Posts: 295
  • Turrets: +31/-32
Re: Tremulous Gameplay Preview released
« Reply #75 on: December 07, 2009, 07:58:50 pm »
Oh, Further the my question above.

Considering that 1.2 had gameplay tests on the two Dev servers for nearly about year maybe more, do the dev team have ANY idea how long 1.2 will remain in beta for? It's okay to quote say gameplay hours, or calendar time, I'm easy like that.
Can't predict how much tweaking and fixing we'll need to do, but it takes about 200 games to produce reliable data that we'll use to verify the balance. So how fast the beta goes by will depend partly on how much people play on the official servers.

That's the straightest reply I've ever had on the matter of the release of 1.2 thankyou.

AppleJuice

  • Posts: 475
  • Turrets: +94/-160
Re: Tremulous Gameplay Preview released
« Reply #76 on: December 07, 2009, 11:37:06 pm »
@apple

I dont see the point your trying to make? You see a couple of AoD players and some "good" players so therefore 1.2 is viable? You use that screen, yet you have not taken into account the various secondary factors? e.g. the fact that the screen was taken at a certain tiime (i frequent AA and i assure you all the "good" players still frequent it just at a different time 7-10ish GMT, especially on weekends)

Or the fact that during this time of year due to various commitments (school,college,work) server pops diminish. This happened last year, and last year 1.2 didnt exist.

Also, one thing i really dont get is

Quote
My opinion is based on the good amount of good players I see playing on 1.2 servers

you realise your definition of a "good player", makes up the minutest fraction of the trem population.

EDIT: Oh btw in your screen 3 of the the people are using alts, whom i deem to be good, and who you have probably heard of.

Obviously server populations have dwindled because of college, etc. I play about once every two weeks because of that, so I know that firsthand. That wasn't what I said/meant. Whenever I DO come on tremulous, or check to see who's playing, I always see random people playing 1.1 (they might be good, who knows...though whenever I alias on that server they're not), and good, well-known players playing 1.2; so from what *I* can see, 1.1 is pretty dreary, while 1.2 is full of new excitements. This is especially true during the times when most players I know actually play trem (in my experience, since 2007) - Saturday afternoons. I've been playing on 1.2 servers every Saturday (every one on which I can play, that is) because of this - because it has so many more established players playing it (though yes, admittedly sometimes there are also a few & members playing on AA during this time - however, the difference in numbers is substantial).

My point is that although you say a bunch of people agree with you, that doesn't really matter. Most of the best players seem to like 1.2, from what I saw last Saturday/on the forums now. In fact, 1.2 has the support of the top two (or more) NA clans - who exactly supports sticking with 1.1? Not all opinions are actually equal in this game.

Anyway, have fun with 1.1! :)
Currently: {&}AppleJuice

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Tremulous Gameplay Preview released
« Reply #77 on: December 07, 2009, 11:58:51 pm »
Its just interesting... We wait 1.2 release for well-known/good players or just for players? For those, who just wanna try something new or good game for all?
btw, thanx, I enjoy 1.1 some hours every day =)
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Tremulous Gameplay Preview released
« Reply #78 on: December 08, 2009, 04:23:25 am »
Im not saying its not fun to everyone. And also, i disagree, ive seen far more people against 1.2 than for. I think your forgetting the fact that active forum users make a a tiny fraction of the community. And i think your also forgetting that kefuffle when ozzy got a load of people who dont go on the forums to have a say.

Im actually astounded that theyre going through with this.

Also, i'd like to add, that alot of the people for 1.2, when ive spoken to them, said they would have prefered 1.1 with minor changes. Which i think is the proper course of action for balancing, instead of creating a new game.

gg.

I was going to just copy what you said and show you how you sound really uniformed, but I'll just say this. First of all, I'm pretty sure the number of people who care if you won't play 1.2 is pretty low. Secondly, how about instead of just saying stupid stuff about how 1.2 is bad, try a.) contributing something to make it better (bug reports, good maps, w/e) b.) just give actual constructive feedback in the correct spot, or c.) realize that if you don't care to help out the game, and saying "this game isnt fun!!!" than nobody really wants to hear you whining.

TL;DR: If you aren't going to help out, don't complain.

TL;DR was TL;DR: Whine goes well with cheese.
2.) i have already given loads of feedback, none of which was ever taken into account. Infact i have near enough constantly been playing on the dev servers, pretty damn regularly (until very recently). Ive given feedback here on the trem forums, and over on mg, so to even try to say i'm not helping by not being constructive or giving feedback, is idiotic, and untrue.

If this really gets released. I doubt i'll be playing trem anymore :S This new trem just isnt fun.

gg.

No, actually saying you were whining and not contributing was pretty damn accurate. I was not talking about what you may or may not have done in the past, but what your post two or three recent posts in this thread have been. Saying "Well I've given lots of feedback before" is retarded. I could go decon on servers, kill people, complain (whatever) and say "We'll I've done good stuff before. That holds ZERO weight. I'm glad you've tried to help out before. But your past posts was you whining about how you don't like it with no feedback included. That is what I was specifically responding to. So don't try to weasel out of that by saying how you've contributed in the past. Again, good for you, that's not what I was talking about.

Thanks.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

TRaK

  • Posts: 442
  • Turrets: +94/-21
    • TRaK@MG
Re: Tremulous Gameplay Preview released
« Reply #79 on: December 08, 2009, 05:59:56 am »
I like the changes. The game is a lot more dynamic now, especially for humans. There doesn't seem to be as many campy stalemates as in 1.1.

That being said, I hope the jetpack sound is less loud in the release. It is and always has been really, really annoying. Also, the turret spin-up sound is adequate, but I think the volume could be toned down on it significantly.

One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Anyways, great work on the release, it's a lot of fun :)

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Tremulous Gameplay Preview released
« Reply #80 on: December 08, 2009, 06:07:04 am »
One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Ditto on that, I forgot to mention it earlier.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Tremulous Gameplay Preview released
« Reply #81 on: December 08, 2009, 12:21:32 pm »
One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Ditto on that, I forgot to mention it earlier.

XP sp2, here. Same thing. It's irritating, because I normally alt+tab at the armory. :P
U R A Q T

Thorn

  • Guest
Re: Tremulous Gameplay Preview released
« Reply #82 on: December 08, 2009, 01:31:48 pm »
One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Ditto on that, I forgot to mention it earlier.

XP sp2, here. Same thing. It's irritating, because I normally alt+tab at the armory. :P

I mentioned it ingame and Timbos exact words were
Quote from: Timbo
Yeah fuck off

Timbo

  • Administrator
  • Posts: 447
  • Turrets: +155/-161
Re: Tremulous Gameplay Preview released
« Reply #83 on: December 08, 2009, 02:23:24 pm »
You really need the disrespectful and uncooperative context in which I said that for that response to make any sense. Anyway, if you've changed your mind and you actually want to be helpful: https://bugzilla.icculus.org/enter_bug.cgi?product=ioquake3

MitSugna

  • Guest
Re: Tremulous Gameplay Preview released
« Reply #84 on: December 08, 2009, 03:25:43 pm »
Quote from: Timbo
Yeah fuck off
It short for:

My time is limited; I do not have the time to fix every single bug.
If it is a new bug please report it.
If It is a reported bug, it will be fixed some day.
If you dont want to wait, Feel free to fix it yourself.
Otherwise Please do not bug me.

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Tremulous Gameplay Preview released
« Reply #85 on: December 08, 2009, 08:39:09 pm »
I like the changes. The game is a lot more dynamic now, especially for humans. There doesn't seem to be as many campy stalemates as in 1.1.

That being said, I hope the jetpack sound is less loud in the release. It is and always has been really, really annoying. Also, the turret spin-up sound is adequate, but I think the volume could be toned down on it significantly.

One bug I noticed is that the game still seems to respond to left/right clicks while alt-tabbed. (XP sp3)

Anyways, great work on the release, it's a lot of fun :)
What he said
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Lakitu7

  • Tremulous Developers
  • *
  • Posts: 1002
  • Turrets: +120/-73
Re: Tremulous Gameplay Preview released
« Reply #86 on: December 09, 2009, 02:47:19 am »
Actually you shouldn't make a new bug about still receiving input when unfocused because there already is one.
http://bugzilla.icculus.org/show_bug.cgi?id=4371

While I'm at it we also know about the userinfo thing (broken wwtoggle, sprinttoggle, stickyspec)
http://bugzilla.icculus.org/show_bug.cgi?id=4369

We also know about and are working on the /commands in chat messing up cursor position thing, though I have no report to link for that.
« Last Edit: December 09, 2009, 02:49:13 am by Lakitu7 »

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Tremulous Gameplay Preview released
« Reply #87 on: December 09, 2009, 03:43:41 am »
Also, console doesn't seem to save commands that you have typed, but not hit enter on anymore. This a bug, or on purpose?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Tremulous Gameplay Preview released
« Reply #88 on: December 09, 2009, 05:10:59 am »
Also, console doesn't seem to save commands that you have typed, but not hit enter on anymore. This a bug, or on purpose?

It never did that.

Tremfusion did though.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Tremulous Gameplay Preview released
« Reply #89 on: December 09, 2009, 05:37:22 am »
Ahhh, jut too used to tf then lol....would be nice if it was implemented tho....
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk: