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Map:Tooty-b2

Started by nubcake, December 03, 2009, 09:21:23 PM

CATAHA

Well... about terrain. Few patches wont slow down render badly. Icetrap proves this. =)

PS About wheels - not through solid parts, through spaces between. nvm )
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

A Spork

Patches are detail, they dont really affect FPS at all...
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CATAHA

Detail brushes help with visibility. They still rendered and need shaders processing ^__^
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

nubcake

Quote from: A Spork on December 06, 2009, 07:53:10 PM
Patches are detail, they dont really affect FPS at all...

I stronly disagree with this. My friend made an alien base out of patches (a small base too) and the FPS hit was enourmous

TRaK

Detail brushes (and patches) cause just as much of a performance hit as structural brushes. The only difference between the two is that detail brushes are ignored during VIS calculations.

CATAHA

Quote from: TRaK on December 07, 2009, 01:06:15 PM
Detail brushes (and patches) cause just as much of a performance hit as structural brushes. The only difference between the two is that detail brushes are ignored during VIS calculations.
Thats what i mean. ^__^
Damn, my english almost such poor as my imagination. >.<
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

UniqPhoeniX

#36
Pleeeeeaaaaaaaseee no patch terrain >:( just use phong shading. And at 2.8cm/1gu, trem humans would be 156 cm high... It should be 32gu/meter or 3.125cm/1gu (trem humans 175cm).

ghostisback

Map Uploaded on Gamezoo ITA clan Server and hosted on Triplex Maps Repo

CATAHA

Quote from: UniqPhoeniX on December 09, 2009, 11:44:14 AM
Pleeeeeaaaaaaaseee no patch terrain >:( just use phong shading. And at 2.8cm/1gu, trem humans would be 156 cm high... It should be 32gu/meter or 3.125cm/1gu (trem humans 175cm).
I discovered that standing human need at least 64gu, otherwise he wont fit by height. So 64*2.8=179,2. I using such proportions in maps and its looking good enough from 3rd view.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

UniqPhoeniX

You discovered wrong. Bounding box is 56 gu, iirc you need 57-58 to stand.

CATAHA

OMG you right. Just tested. But my proportions also looking good )
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

TRaK

Fix your pk3 please. Right now it has 50some shaders in it from various maps, some .arena files, and an entities.def file.

This causes conflicts with other maps (eg. 1984b4) and breaks the shaders in them. Not to mention that it could mess up someone's radiant setup.

nubcake

Yeah sorry, just delete it im removing it from trem to be ported to UrT