Author Topic: textures not showing in .pk3  (Read 2407 times)

Caiman

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textures not showing in .pk3
« on: December 04, 2009, 07:18:50 am »
Hello,
I have created a map in gtkradiant, and when I compile/run it, it works just fine on windows. It autogenerates some textures for the lighting and autocreates a shader as well.

However, when I made the .pk3 of it, it doesn't display some of the textures. Where in the .pk3 do i put these autogenerated textures?


ALSO,
If I remove the other maps from my tremulous base folder, none of the textures appear when I run my map. I have copied the appropriate textures and shaders to my map.pk3/textures/mymap/ folder... what is going on?

Please let me know if you want any more information, I have read several tutorials/tried to figure this out for hours now.

This link seems to be vaguely related but I can't get it to work: http://tremulous.net/forum/index.php?topic=11396.0
Here is a .zip file of the correctly working map: http://www.mediafire.com/?ytlywjkw2nm
It probably won't work for you since it references textures from other maps that you may not have.
Here is a .pk3 of my map. Please tell me if it is organized/named correctly: http://www.mediafire.com/?ztuzzzxymqj

Any help you can give me is greatly appreciated!!
Jon

UniqPhoeniX

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Re: textures not showing in .pk3
« Reply #1 on: December 04, 2009, 03:53:32 pm »
From the error messages it seems you are supposed to put the generated textures into .pk3/maps/third/. I suppose they were in base/maps/third/ before?
If you compile with light, the lightmap information should be in the .bsp ??? What version of radiant are you using?

The textures don't show when you removed default maps because it looks for the textures in textures/mapname where mapname is the 'folder' you used in Radiants textures window, not your own 'mymap' folder, unless you first put the textures in there and use that folder from within radiant. To fix this you can just use the original folder names (several folders in pk3/textures/) or use find+replace when you open the .map with a text editor to replace original map names with 'mymap'.