Hello,
I have created a map in gtkradiant, and when I compile/run it, it works just fine on windows. It autogenerates some textures for the lighting and autocreates a shader as well.
However, when I made the .pk3 of it, it doesn't display some of the textures. Where in the .pk3 do i put these autogenerated textures?
ALSO,
If I remove the other maps from my tremulous base folder, none of the textures appear when I run my map. I have copied the appropriate textures and shaders to my map.pk3/textures/mymap/ folder... what is going on?
Please let me know if you want any more information, I have read several tutorials/tried to figure this out for hours now.
This link seems to be vaguely related but I can't get it to work:
http://tremulous.net/forum/index.php?topic=11396.0Here is a .zip file of the correctly working map:
http://www.mediafire.com/?ytlywjkw2nmIt probably won't work for you since it references textures from other maps that you may not have.
Here is a .pk3 of my map. Please tell me if it is organized/named correctly:
http://www.mediafire.com/?ztuzzzxymqjAny help you can give me is greatly appreciated!!
Jon