Author Topic: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)  (Read 15771 times)

xsparkx

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I just (down)upgraded to windows 7 from xp. Trem was working fine but when i installed it and tried to play it gave me that error. I want to know if it is because of windows 7. I updated my drives and did other things posts said to do.
« Last Edit: December 10, 2009, 08:40:43 pm by xsparkx »

mooseberry

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Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7
« Reply #1 on: December 05, 2009, 07:10:22 am »
Windows 7 is probably lacking proper support for your card.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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xsparkx

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Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7
« Reply #2 on: December 10, 2009, 06:32:13 pm »
If that is the case, then there is nothing I can do right?

David

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Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7
« Reply #3 on: December 10, 2009, 06:59:34 pm »
Look to see if there are newer drivers.  I'd guess most cards will have proper drivers by now, the manufactures website should have a download link. (http://www.nvidia.com/Download/index.aspx or http://support.amd.com/us/gpudownload/Pages/index.aspx)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

wic1

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Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7
« Reply #4 on: October 11, 2010, 08:13:46 pm »
Hi there.

I have also windows 7 but the way that tremo works is pretty strange.
First I had some old drivers and screen was jumping in game. After update there was no problem but I wanted to install korx mode. Didnt know how to install tremo properly because it did not want to instal base folder in system apps. Dunno :P

Now when i installed some Tremoulus GamePlay Preview (some tremo update from tremoulus dowdnload link) than I was able to play in really high resolution.

I turned off Tremou GPP and turned usuall tremo. Than in graphic configuration after resolution change the game hanged and showed error comunicate like the one in topic.

After 3 times of the same combination the game shows the same comunicate every time I start the game.
I have newest nvidia drivers for sure so there should be no problem like this :(
Got any idea how to help?

Thanks

Aelita

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You're trying to set a resolution higher than what your monitor supports. Remove the autogen.cfg file from your Tremulous folder (Application Data/Tremulous/base/autogen.cfg I think?)

wic1

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Damn... ure right... I have max 1280 x 800 resolution and if I set it in range it works. The strange thing is, that tremo does not have any widescreen resolution. I have some tiny ~1000*780 resolution but no widescreen ;(
« Last Edit: October 11, 2010, 10:43:52 pm by wic1 »

wic1

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Second thing is...

Where to find application data for tremo in windows 7?
I had vista earlier but I could not find it :/ 
I have searchd for the directory on google but it looks like that tremo does not install any folder in AppData.

David

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run the game and type fs_homepath and it'll tell you where it is.

It's probably %APPDATA%/tremulous
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Aviator

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For 1.1 it's in appdata/local/tremulous (unless you run tremfusion, then it's appdata/roaming/tremulous) and for 1.2 it's in appdata/roaming/tremulous/gpp.

UniqPhoeniX

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Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
« Reply #10 on: October 12, 2010, 08:43:18 am »
For 1.1 it's in appdata/local/tremulous (unless you run tremfusion, then it's appdata/roaming/tremulous) and for 1.2 it's in appdata/roaming/tremulous/gpp.
Isn't the /gpp the mod (fs_game), not part of the homepath?

Aviator

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Re: GLW_StartOpenGL() - could not load OpenGL subsystem and windows 7(solved)
« Reply #11 on: October 13, 2010, 03:35:38 am »
For 1.1 it's in appdata/local/tremulous (unless you run tremfusion, then it's appdata/roaming/tremulous) and for 1.2 it's in appdata/roaming/tremulous/gpp.
Isn't the /gpp the mod (fs_game), not part of the homepath?
It's not. The original 1.1 client's (the one that comes with the .zip or installer) homepath is C:/Program Files/Tremulous, which is also it's basepath. gpp's homepath is appdata/roaming/tremulous. But if you use tremfusion, yes, gpp and tremfusion have the same homepath.

1.1 Default Client
Code: [Select]
/fs_homepath
"fs_homepath" is:"C:\Program Files\Tremulous" default:"C:\ProgramFiles\Tremulous"
]/condump homepath
Dumped console text to homepath.

1.2 Default Client
Code: [Select]
]\fs_homepath
"fs_homepath" is:"C:\Documents and Settings\User Name\Application
Data\Tremulous", the default
]/condump homepath gpp1
usage: condump <filename>
]/condump homepath
Dumped console text to homepath.

Tremfusion
Code: [Select]
-> \fs_homepath
"fs_homepath" is:"C:\Documents and Settings\Kyle Cilia\Application Data\Tremulous", the default
-> /condump tremfusionhomepath
Dumped console text to tremfusionhomepath.