Krieg is absolutely right. As someone who is experienced at outmaneuvering my opponents, it didn't take long to notice that stamina is far more precious now. In the few GPP games I had yesterday, I must have nearly blacked out 15 times during combat, something that has not once happened to me once without me intentionally doing it. If anything, it could be that sprinting sideways now takes up stamina? I don't know, I didn't experiment. But in any case, I could only hold up consistent fast movement long enough to chainsuit about two rants, while I was empty on stamina come the third rant.
With that said, sprinting outside of any kind of combat is no longer a reasonable option for someone who relies on their ability to dance with their enemies. I myself have already adjusted my playing style so that I only take a few seconds of sprinting at any time that I am not shooting at something before toggling it off. Of course, the first thing I do upon seeing enemies is switch it back on.
As for the dodge move, I've gotten used to using it more, and it can be a lot of fun, but using an alien like the marauder is very difficult with someone jumping around like that. The marauder is the most awkward class, because it has such a low view height combined with the best way to use it. The old way of jumping with it could work against this new dodging, but the way it jumps now is too weighed down, and won't cut it against someone who's good at using that dodge move, no matter how well you aim combined with the new bite width.