Aliens:
Give booster a 'lubrication' effect. Allows larger aliens to slip past eachother better in tight corridors.
Increase egg build rate, to counteract new human repeater bases.
Return Tyrant to original potency (400HP, faster slash), make cost 9 evos.
Humans:
Nerf or increase cost of the following: Lucifer cannon, Pulse Rifle, Lasgun.
Armory is full of ammo/explosives, make it do large area damage on explode.
New Grenade (s1) 'FlashBang', does no damage but blinds aliens for a brief time. Their screen goes white, then fades back.
New class, 'Support'. Carries supply packages and APMs as primary and secondary fire. Will give human raid groups more longevity/help stop camping.
Supply package powerup is thrown at friendly troops, giving them EITHER 50HP OR half-refill ammo, depending on what they need more. Carry 4.
Anti-Personnel-Mine, carry one or two, act just like the thrown mines from F.E.A.R. Dretches do not trigger due to minimal weight.
Due to weapon nerfing or cost increase, make armor more effective (or add medium armor).
Dream Changes, maybe later edition:
New Alien, Adv.Dretch (30HP, same all else), has small folding, moth-like wings, can fly for brief periods of time. This @s3, and replaces s1 Dretch.
New Option by team vote, 'Stall Enemy team'. Instead of your kills going to advancing your team, you can allocate them to REDUCING the stage progress of enemy
team. However, once at s2 or s3, cannot be knocked back by a level. This accomplished by an open, untimed teamvote.
Am remiss, thank you (Dev team) for the work that you have done. It's cool to have a 1.2 at all, many cool features. Thanks much!