Author Topic: Tremulous 1.2: The Changes  (Read 23058 times)

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Tremulous 1.2: The Changes
« Reply #30 on: December 18, 2009, 06:09:35 am »
Community does not mean only forum-goers.
spam spam spam, waste waste waste!

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Tremulous 1.2: The Changes
« Reply #31 on: December 18, 2009, 01:04:09 pm »
And for atleast 50% of the community.
Prove it or STFU.

Conzul

  • Posts: 1064
  • Turrets: +78/-17
Re: Tremulous 1.2: The Changes
« Reply #32 on: December 18, 2009, 03:47:42 pm »
Well that's just it, isn't it? Someone should set up a direct poll. And don't call Ozzy a loser, he's one of the most iconic tremulous players. He's helped more noobs into the game than you probably have.

cron

  • Donators
  • *
  • Posts: 197
  • Turrets: +22/-22
    • GrangerHub
Re: Tremulous 1.2: The Changes
« Reply #33 on: December 18, 2009, 05:18:59 pm »
Quote from: mooseberry
Not really. I think the devs should listen to input, but you realize that most games do nothing like this (the ones that have some of the most players actually)

@ Moose: I'd like to see where you got this info.

Ignoring feedback altogether is a fatal mistake.

ALL games should allow the users to provide feedback. That doesn't mean that the devs have to use that feedback, but they should at least listen to it, to make notes and ask themselves "why are the players unhappy?", and then filter that info to fix the root cause of the issue(s).

The devs themselves are too close to the game to be objective, and players are generally very bad at providing useful feedback. As forum users, most of us would probably fall into the 'hardcore' Tremulous player/fan category, and as such, are not likely to leave or quit playing if we don't like something.

It's the new players and casual players (AKA: people who don't give a shit either way about development) who are the ones who the devs should really be listening to.

There's a steep learning curve and a high initial 'ragequit' factor for Tremulous, and finding out if 1.2 helps or hurts in those areas would be a step in the right direction.

@ Norf : Empathize with the frustrations of inexperienced players, sympathize with the hardcore games, synthesize the spam into steak, and then try your damnedest to make the funnest game possible.
« Last Edit: December 18, 2009, 05:21:14 pm by cron »

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Tremulous 1.2: The Changes
« Reply #34 on: December 18, 2009, 08:29:06 pm »
And for atleast 50% of the community.
Prove it or STFU.

Would you believe... [insert more believable percent]?

;D
spam spam spam, waste waste waste!

StevenM

  • Posts: 292
  • Turrets: +40/-33
Re: Tremulous 1.2: The Changes
« Reply #35 on: December 18, 2009, 09:05:08 pm »
well there's a poll up right now. 1.1 15/17 GPP.......SO FAR. in other words, pretty much 50/50 right now :/.

AppleJuice

  • Posts: 475
  • Turrets: +94/-160
Re: Tremulous 1.2: The Changes
« Reply #36 on: December 18, 2009, 10:11:39 pm »
Currently: {&}AppleJuice

Norfenstein

  • Posts: 628
  • Turrets: +81/-78
Re: Tremulous 1.2: The Changes
« Reply #37 on: December 19, 2009, 07:15:03 pm »
I think cron just won this thread.

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Tremulous 1.2: The Changes
« Reply #38 on: December 19, 2009, 08:03:06 pm »
Yep.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

KamikOzzy

  • Posts: 742
  • Turrets: +317/-172
Re: Tremulous 1.2: The Changes
« Reply #39 on: December 20, 2009, 01:54:25 am »
Okay, I'm going to have to do this line by line because you don't know how to read.

KamikOzzy, your not suggesting anything, your basically coming in and saying it's bullshit and walking out. Your post is senseless because you clearly stated that you did not test extensively nor did you care to before you judged and called it bad. Not to add you almost insult anyone who gets in your way because apparently your the only person who is right.
Understand this: Whether the mod is good, bad, okay, it doesn't matter. It is still dividing the community in a bad way. I do not have to test it at all to know that. I do not insult almost anyone, I'm insulting you, because you are the one who needs insulting.

Quote
And your reason on calling me a hypocrite shows your lack of the basic term "hypocrite". A hypocrite means: Merriam-Webster: a person who acts in contradiction to his or her stated beliefs or feelings.
Now, re-read what I posted before about why you are a hypocrite, and see if that doesn't match up with that definition. It does.

Quote
My belief is that the change isn't necessarily bad since you just so happened to call it crap the moment you layed eyes on it.
This sentence is crappily written... In fact, I doubt English is your first language. It doesn't make any sense that you believe something isn't bad since I called it crap.
Quote
The complaints below were simply there to note that the change may not be perfect but it has good to it which you fail to see 100%.
I don't fail to see anything. I've never said there isn't anything good about development. I said as a whole, it's bad, and it is.

Quote
Your lack of will to read the English sentences I wrote for you caused you to write:
Quote
I have many reasons to dislike 1.2 other than the fact that it is change. If you even read that "senseless" post, you would see plenty of reasons. 1.1 is certainly not garbage, and nothing got in the way enough to keep me from playing it for 4 years straight.
Your sentences are barely English, and I have read all of them. There is no way in hell that any misreading caused me to write what I did.


Quote
The hovel is useless as it servers as an alternate barricade.
If it's SERVING as anything, than it isn't USELESS. It wasn't used the same as a barricade, anyway.
Quote
The tesla was never used and needed to be fixed.
The hovel was used, the tesla was never used, but you say the hovel needed trashed and the tesla fixed? This doesn't make any sense.

Quote
The basilisk and marauder we're underused. But instead of change and possibly increasing the amount of fun allowed in the game, you say, "Nup. I will not allow something that I think is already fun to possibly get better or worse!". I see your point of view but you have to realize that there is no hurt in change and it can be changed back if people do not enjoy the changes although I currently doubt it.
The basi and mara were fine. They were used plenty, and used well. If it isn't broke, don't fix it.

Quote
I called your post senseless because it is senseless as the reasons you hated the game made zero sense. It's not an insult, it's an opinion. I didn't go up to you and call you retarded or instantly insult you instead of debating my own view like someone else in this forum topic.
I don't see much difference between senseless and retarded in the manner they were used. It is my opinion that you are retarded. The reasons I hated it made perfect sense, by the way.
Quote
And yes, you are throwing it out because it's change! You said it in your very own post!
Show me.
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

ACKMAN

  • Posts: 342
  • Turrets: +9/-20
Re: Tremulous 1.2: The Changes
« Reply #40 on: December 21, 2009, 09:22:29 pm »
If it's SERVING as anything, than it isn't USELESS. It wasn't used the same as a barricade, anyway.

It was being used as a free barricade and it was useless against an attack (the main objetive of it was to protect granger if humans attack base, isn't it?) because when the eggs die hovel goes down too, and it is easily killable with any weapon. BUT, BUT. It was fun. I loved going in and out non-stop and I loved fixing its bugs.

Go hovel go.

KamikOzzy

  • Posts: 742
  • Turrets: +317/-172
Re: Tremulous 1.2: The Changes
« Reply #41 on: December 22, 2009, 02:06:55 am »
it was useless against an attack (the main objetive of it was to protect granger if humans attack base, isn't it?) because when the eggs die hovel goes down too, and it is easily killable with any weapon.

Well, definitely not useless. It is the primary defense against the lucy jump. Also, the granger could hide in it for quite a while after eggs were killed, meaning sometimes humans ran away and gave the granger one last hope at making a new OM. I think it was actually pretty hard to kill as well, since you wouldnt waste your (usually suicide) lucy run on a hovel.
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

AppleJuice

  • Posts: 475
  • Turrets: +94/-160
Re: Tremulous 1.2: The Changes
« Reply #42 on: December 22, 2009, 02:13:22 am »
On which maps - other than ATCS - was the hovel the primary defense against luci jumps? (Serious question)
Currently: {&}AppleJuice

KamikOzzy

  • Posts: 742
  • Turrets: +317/-172
Re: Tremulous 1.2: The Changes
« Reply #43 on: December 22, 2009, 02:20:27 am »
You win there.
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

ACKMAN

  • Posts: 342
  • Turrets: +9/-20
Re: Tremulous 1.2: The Changes
« Reply #44 on: December 22, 2009, 06:09:09 pm »
It is the primary defense against the lucy jump.
It was being used as a free barricade

What

____

If the lucy suicide goes well your Hovel will blow up and you'll die when the humans come. And, its easily killable if they want to kill it.

Kriegsgott

  • Posts: 42
  • Turrets: +11/-4
Re: Tremulous 1.2: The Changes
« Reply #45 on: December 22, 2009, 08:46:30 pm »
Regarding the hovel, I believe I made perfectly good points here, here, and here.  As that was some time ago, apparently the devs don't agree.  With that in mind, I don't really see a reason to start up another discussion about it unless you can think up of new ideas to use it for. If it means that much to you just wait for someone to mod it in after 1.2 releases.
No Tolerance.
Posts are subject to opinion and default buildpoints.

StevenM

  • Posts: 292
  • Turrets: +40/-33
Re: Tremulous 1.2: The Changes
« Reply #46 on: December 23, 2009, 05:29:15 am »
maybe the aliens could use a new structure with a unique function instead?

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Tremulous 1.2: The Changes
« Reply #47 on: December 23, 2009, 08:15:46 am »
There was like a year of people looking for a new use for it.  No one came up with anything balanced and sensible.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

KamikOzzy

  • Posts: 742
  • Turrets: +317/-172
Re: Tremulous 1.2: The Changes
« Reply #48 on: December 23, 2009, 08:57:12 am »
I don't really care about the hovel, to be honest. I think that there are tons of people that do care, though, and it didn't really hurt balance any, so putting it back would be a great fanservice, and leaving it out seems like a giant "fuck you" to the people who care.
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Tremulous 1.2: The Changes
« Reply #49 on: December 23, 2009, 01:24:57 pm »
plaguebringer had a great idea

hovel acts as seperate spawn que for granger.

I dont see any reason why they cant use this awesome idea.

AppleJuice

  • Posts: 475
  • Turrets: +94/-160
Re: Tremulous 1.2: The Changes
« Reply #50 on: December 23, 2009, 03:15:31 pm »
plaguebringer had a great idea

hovel acts as seperate spawn que for granger.

I dont see any reason why they cant use this awesome idea.

No, that would prolong games too much. I like/agree with Kriegsgott's points, though, although I really just don't care about the hovel.
Currently: {&}AppleJuice

Conzul

  • Posts: 1064
  • Turrets: +78/-17
Re: Tremulous 1.2: The Changes
« Reply #51 on: December 23, 2009, 05:50:02 pm »
OOh! Ooooh! Make it stand upright, like an obelisk, and be a creep generator! Make heap-big creep, slow down humans big time!