Author Topic: HUDs don't run?  (Read 9809 times)

DaddyGoBot

  • Posts: 4
  • Turrets: +0/-0
HUDs don't run?
« on: December 16, 2009, 04:36:32 am »
I run Mac 10.5 and lately I've been trying to install some new HUDs. I use Tremfusion if that changes anything, I know you put the UI folders in the base folder, but which one? I tried putting lets say Impulse in and i type /exec ui/impulse.cfg in console but it restarts and nothing changed. Specifically for Impulse it said a bunch of things like "unknown command '}'"

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: HUDs don't run?
« Reply #1 on: December 16, 2009, 08:11:23 am »
HUDs go into homepath/base folder, and you need to uninstall other HUDs before installing new ones.

DaddyGoBot

  • Posts: 4
  • Turrets: +0/-0
Re: HUDs don't run?
« Reply #2 on: December 16, 2009, 04:26:57 pm »
I have, which base folder the one in the Tremulous folder on the one in my library?

DaddyGoBot

  • Posts: 4
  • Turrets: +0/-0
Re: HUDs don't run?
« Reply #3 on: December 17, 2009, 03:42:27 pm »
Sorry for double post,

I tried Warriors HUD but it only said exec warriorHud and didn't even restart

No IQ Dude

  • Posts: 23
  • Turrets: +1/-2
Re: HUDs don't run?
« Reply #4 on: December 18, 2009, 02:54:18 pm »
Please note that this is the mod release center, not the modding help center... >:(

DaddyGoBot

  • Posts: 4
  • Turrets: +0/-0
Re: HUDs don't run?
« Reply #5 on: December 18, 2009, 03:40:42 pm »
Than can a mod move it there please or should i repost the topic?

Demolution

  • Posts: 1198
  • Turrets: +157/-64
Re: HUDs don't run?
« Reply #6 on: December 18, 2009, 10:42:54 pm »
Than can a mod move it there please or should i repost the topic?

Don't repost, a mod will move it when/if they have the time.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: HUDs don't run?
« Reply #7 on: December 24, 2009, 04:13:54 pm »
Homepath is in the 'library', application data or whatever it is called in your OS. Basepath is where the executable is. You can check the exact locations by writing '/fs_' and pressing tab in tremulous console.

GeneralScott

  • Posts: 291
  • Turrets: +3/-8
Re: HUDs don't run?
« Reply #8 on: March 11, 2010, 09:04:17 pm »
I did the /fs_ thing and it says its in Users/Student/Library/Application Support/Tremulous
There is no folder called Tremulous in Application Support. How do I know if I even have the homepath folder or not. I'm using a school computer, so I think nothing has permission to add stuff to Application Support except for teachers. Can you get another homepath folder and put it somewhere else?

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: HUDs don't run?
« Reply #9 on: March 11, 2010, 09:59:03 pm »
If Tremulous stores your binds/settings, then the folder exists. Maybe it is hidden (check preferences for whatever you are using to browse folders)? Tho yes, you can change the location of homepath to anything, by starting trem with
Code: [Select]
+set fs_homepath "/path/to/somewhere" at the end of the command/target field of shortcut. It might even be possible to make a portable install of trem, on a USB drive, tho I'm not sure how exactly.

GeneralScott

  • Posts: 291
  • Turrets: +3/-8
Re: HUDs don't run?
« Reply #10 on: March 12, 2010, 01:24:48 am »
forget it, i found it. I was looking in Mac HD/library
instead of users/student/library
Sorry

GeneralScott

  • Posts: 291
  • Turrets: +3/-8
Re: HUDs don't run?
« Reply #11 on: March 12, 2010, 01:46:39 am »
Still cant get it working. What am I supposed to delete and what am I supposed to add for the oticz HUD? Does it even work for 1.2 Beta? All all I can find in the base folder are maps. Lots of maps that got auto downloaded. No HUD files or anything..  :-[

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: HUDs don't run?
« Reply #12 on: March 12, 2010, 02:13:14 am »
I'm pretty sure no current HUDs (except 1 or 2) don't work with 1.2.

GeneralScott

  • Posts: 291
  • Turrets: +3/-8
Re: HUDs don't run?
« Reply #13 on: March 12, 2010, 10:48:14 am »
ok then, what am i supposed to delete