Poll

What's your opinion?

I like GPP and 1.1
17 (17.3%)
I like 1.1 more than GPP
23 (23.5%)
I like GPP more than 1.1
33 (33.7%)
I am outraged by GPP
13 (13.3%)
I'm just going with the flow
12 (12.2%)

Total Members Voted: 95

Voting closed: January 08, 2010, 04:58:06 am

Author Topic: Opinions of 1.1 vs Gameplay Preview  (Read 29292 times)

amz181

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #60 on: December 23, 2009, 09:51:14 pm »
@moose

English is my 1st lang so dont worry, i can keep up :P I cant see where your diverging...

14 people both like 1.1 and gpp
22 for 1.1
28 for gpp
outraged are 8, which implys (strongly) that they prefer 1.1
10 for people going with the flow, so impartial...

Positive opinion of GPP vs 1.1 = 14+28= 42

Positive opinion of 1.1 vs GPP = 14+22+8= 44

agreed?



Plague Bringer

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #61 on: December 23, 2009, 11:47:39 pm »
Positive opinion of GPP vs 1.1 = 14+28= 42

Positive opinion of 1.1 vs GPP = 14+22+8= 44

agreed?
Yes.

Code: [Select]
(I like GPP and 1.1             - 14
I like 1.1 more than GPP        - 22
I like GPP more than 1.1        - 28
I am outraged by GPP            - 10
I am just going with the flow   - 10

Of 84 voters;
FOR: 28 = 28 (33%)
AGAINST: 22 + 10 = 32 (38%)
IMPARTIAL/UNDECIDED/MIXED: 14 + 10 =24 (29%)
« Last Edit: December 24, 2009, 06:09:33 pm by Plague Bringer »
U R A Q T

amz181

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #62 on: December 24, 2009, 12:40:14 pm »
yay, we finally got there. Totally worth the page of comments :P

F50

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #63 on: December 25, 2009, 08:42:28 pm »
There are players that try to keep the teams even because having a whole bunch of stacked games is not fun, and then there are players that stack games on purpose to influence the stats. If a player does either of these, the stats are screwed.
A large enough sampling should substantially decrease the significance of a single player's skill or (temporary—as in the case of "not trying" against opponents who are not as good) lack thereof.
That would be true if people did not make an effort (consciously or unconsciously) to change the balance of the teams (ie. if auto-select was forced). It also would be true if this happened only in a small proportion of games. However, nearly every game is effected by this to a degree (newbies usually pick humans), and I think most of the names I recognize (Cadynum, Garoth, etc) fall into one of the categories I mentioned. If even half (a low figure IMO) of the US server games are effected in this way then we have a significant problem with the stats.

Quote
Quote
Poor building can also potentially screw up stats, especially since its easier to screw up building on humans than building on aliens (a potentially source of skew away from humans).
If building for humans requires substantially more skill than for aliens, that impacts the balance of the game and should be properly reflected in the stats.
It should most certainly not be reflected in the minds of the developers, or at least not as much as the stats are now. And if it is not to effect the devs' decisions, then it should not be reflected in the stats (if we are going to even use the stats). People adapt to changes, but don't do so instantly. I believe that was an argument the devs used to keep the new turrets around, instead of reverting it immediately after people started to majorly fail at a building. In fact, I think this was taken into account for a lot of the changes. This means that, over time, the balance will shift. I want 1.2 to remain 'balanced' in three years. We should assume that people don't stay newbie builders forever, and that good players are able to /callvote denybuild (or designate when lakitu's qvm is ported to 1.2) so that newbie builders don't cause a 7 minute game-over every fourth game.
« Last Edit: December 25, 2009, 08:44:12 pm by F50 »
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


FisherP

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #64 on: December 26, 2009, 07:47:00 pm »
I agree with the above, for the old school players, those who have played 1.1 for ages the new changes are stuffing around with the way they play. Changes like what we are seeing require a different mindset. It could be fair to say that if the devs and people who are in this new mindset are ok with the changes then let them roll.

The changes WILL cause some old school players to leave, that's natural, some pple don't like change and can't adapt. It's also what was experienced when trem moved to 1.1 from 1.0. Those who want to stick around and learn the new way will do so. If Trem 1.2 is as good as the hype (seldom is, but even if it's halfway there) then it will attract new players.


David

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #65 on: December 26, 2009, 09:01:34 pm »
1.1 won't be going anywhere, people can keep playing as long as there are servers.  (And AFAIR at least a few servers have said they won't be updating).
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Demolution

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #66 on: December 26, 2009, 09:57:07 pm »
1.1 won't be going anywhere, people can keep playing as long as there are servers.  (And AFAIR at least a few servers have said they won't be updating).

Would be nice to be able to see those servers with 1.2 in the future.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

David

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #67 on: December 26, 2009, 10:45:07 pm »
The netcode has changed, can't play both from the same client.
Someone will probably make a 1.1 gameplay mod soon enough.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Demolution

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  • Turrets: +157/-64
Re: Opinions of 1.1 vs Gameplay Preview
« Reply #68 on: December 26, 2009, 11:26:21 pm »
The netcode has changed, can't play both from the same client.
Someone will probably make a 1.1 gameplay mod soon enough.

I sort of had that in mind, but is it not possible to link the two in some way? Say, I have both installed, and I want to revert to 1.1. Let's also say that there is a cvar that I have to define which holds 1.1's executable location on my system. Once I type in a command (whatever that may be), 1.2 shuts down, and 1.1 is started, and possibly vice versa.

Too much work?

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

UniqPhoeniX

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #69 on: December 27, 2009, 02:04:55 am »
Just put 2 shortcuts on your desktop.

MitSugna

  • Guest
Re: Opinions of 1.1 vs Gameplay Preview
« Reply #70 on: December 27, 2009, 11:48:41 am »
Forum users don't represent tremulous players. We are only a portion of the regular players. Most of the players don't mind the changes. They are accustomed to play on servers with different game-plays. GPP, 1.1, AA, AU, UBP, X, ... same for them

phungus420

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #71 on: December 27, 2009, 12:23:10 pm »
It would be fun to try to playtest it more, but there is never anyone on.  I think that's cause there are some serious problems with it.  One of the biggest being that no one wants to play dretch.  With the new dodge it's tuff man, bein' a dretch in a luci owned world.

Course it's tuff too fighting with a rifle against rants and goons.  Thing I'd like to see the most would be control points.  Force the teams to come out and fight over rebuild points.  If a team doesn't control any rebuild points on the map, their build points wol't regenerate.  That'll get teams to come out and stop camping, or end the game real fast.  Either way would work.
« Last Edit: December 27, 2009, 12:26:43 pm by phungus420 »

David

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Re: Opinions of 1.1 vs Gameplay Preview
« Reply #72 on: December 27, 2009, 01:16:57 pm »
Domination has already been ported.  And the last couple of weeks there's always been at least someone playing.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

IabzO.o

  • Posts: 258
  • Turrets: +29/-67
Re: Opinions of 1.1 vs Gameplay Preview
« Reply #73 on: December 27, 2009, 07:54:03 pm »
I think Gigantic PP is pretty nice but I still prefer 1.1 because of how the Aliens gameplay was. Also, Nerf lucifer/st. anger.
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