the main issue is that it may or may not work (well), and you have no way of knowing whether it will or not until you try. the problem you should be looking for is ingame timers being screwed up (easiest way to test is to build something and see how long it takes your build timer to count down, and compare that to a local server running the same code. if it differs by more than a second, find a new host). if you look for something with relatively low contention ratios, it should be pretty safe though.