Hi,
I usually like to play the builders. I tried out the 1.2 gameplay preview and I noticed that build points are not available immediately when something got destroyed by an opponent. This is good and bad at the same time:
Good: A base cannot be re-built immediately which makes it a little bit easier for the attackers. Bad: When you leave your base to re-built it somewhere else, it can happen, that you are lacking build-points to build up a powerful defensive. Suggestion: When a whole base has been destroyed, build points should be given back quicker. When just 2-3 buildings have been destroyed, they should be given back slower.
I also noticed that buildings cannot be removed anymore. They are now marked for removal and they are instantly removed when something else is built. This is also good and bad in some situations:
Good: It makes it much easier to move the reactor (and other buildings) with one person. It also prevents people from deconning the entire base. Bad: There are situations in which you want to remove a specific building immediately. I can think of situations in which a player is stuck. But the blocking building is only removed when all build points have been spent already. Suggestion: A marked building should be removed immediately when a new one is built - even if there are enough build points to keep both of the buildings (the marked and the new one).
What do you think?
Just my 2ct.