I've been building a map lately, and every time i do the build, the "Warning......" pops up.
So, i look it up, and apparently its harmless. But, as my map gets bigger, more and more of the "Warning...." pop up.
I look it up again just to be sure. It says that when this happens, my shadows are blurring or something.
"WARNING: surface at ( -1728 -64 256) ( -1600 64 256) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 41"
BUT! It says in the example that the increase is only from 16 to 18. Mine is from 16 to 41!
I try doing build again as i get further into the map, and finally there are so many of these warnings, that is just says
"WARNING:.........
WARNING:......
Connection closed."
When I looked the warnings up, one solution was to cut up big brushes, so i try that. But, I do that and it doesn't change anything. The same warnings and connection closing. I remember that in the beginning that i used some really strong lights, and thought maybe it might effect things. I delete it, and its the same result as before!
I start to get suspicious. Something was seriously messed up here. So then, I separate the Brushes and Entities into two different .map's. I put 2 spawns and a Player_intermission in the brushes.map, and then try building. There were no lights, and yet the warnings popped up and the connection closed.
If anyone could help me, i would be extremely grateful!
P.S. I also have a problem with "Doom3LightRadius: failed to parse default light radius", which is also very frustrating, and yes i did the thing with the preferences.
P.S.2 is the build thing also known as compiling? or compiling making the map into a .pk3?
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I just tried doing without lights and without lights and vis, and those work, but none other ones work.