Author Topic: WARNING: surface at () () too large for desired samplesize/lightmapsize/lightmap  (Read 3459 times)

BooT

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I've been building a map lately, and every time i do the build, the "Warning......" pops up.
So, i look it up, and apparently its harmless. But, as my map gets bigger, more and more of the "Warning...." pop up.
I look it up again just to be sure. It says that when this happens, my shadows are blurring or something.
"WARNING: surface at ( -1728    -64    256) ( -1600     64    256) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from 16 to 41"
BUT! It says in the example that the increase is only from 16 to 18. Mine is from 16 to 41!
I try doing build again as i get further into the map, and finally there are so many of these warnings, that is just says
"WARNING:.........
WARNING:......
Connection closed."
When I looked the warnings up, one solution was to cut up big brushes, so i try that. But, I do that and it doesn't change anything. The same warnings and connection closing. I remember that in the beginning that i used some really strong lights, and thought maybe it might effect things. I delete it, and its the same result as before!

I start to get suspicious. Something was seriously messed up here. So then, I separate the Brushes and Entities into two different .map's. I put 2 spawns and a Player_intermission in the brushes.map, and then try building. There were no lights, and yet the warnings popped up and the connection closed.

If anyone could help me, i would be extremely grateful!
P.S. I also have a problem with "Doom3LightRadius: failed to parse default light radius", which is also very frustrating, and yes i did the thing with the preferences.
P.S.2 is the build thing also known as compiling? or compiling making the map into a .pk3?
__________________________________________EDIT___ _________________________________________________ _________________
I just tried doing without lights and without lights and vis, and those work, but none other ones work.
« Last Edit: December 28, 2009, 03:00:09 am by BooT »

UniqPhoeniX

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Yes, the warnings mean that there are too large surfaces somewhere, so samplesize is increased, which means blurrier shadows. You can post your .map if you want others to take a look at it.
The Doom3LightRadius shouldn't be a problem, you can ignore that.
Compiling .map to .bsp = building the map.

BooT

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my .map is 3.3mb.... lol wont fit should i just ctrl+copy?

Odin

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my .map is 3.3mb.... lol wont fit should i just ctrl+copy?
Zip it then upload it somewhere. It's ASCII text so it'll compress to like 1/10th of its original size easily with max compression.

BooT

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Actually, i tried testing again and i realized that i only had a alien_intermission. :P :-[ When i put in the player and human intermission, the connection closed, but i could test the map with all the builds. So i guess i can live with blurry shadows.

BUT! Because of the "Doom3LightRadius: failed to parse default light radius" thing, im having extreme difficulty with lights.
I want to make weak light with a strong radius, instead of a billion only weak ones. And the thing is, i don't think the was from the very beginning, but just started a few weeks ago, FYI.

Thanks for all the help with the warnings, but i dont need help with those if they don't really hamper my mapping.