(note: first post, take it easy on me

)
I've been playing Tremulous for about a week now. This game is amazing, and rivals commercial games. Heck, add a single player campain and bots (no easy task, I know) and this would make a great commercial game in itself. But I've noticed the following couple balance issues:
1. Early-game, the humans can attack a base with much more ease than the aliens, due to the humans' turrets. Late-game, Tyrants destroy even the strongest human bases.
2. When joining a server partway through a game, it's impossible to compete with the advanced opposing team, since you always start with 0 EP/creds.
Proposed solutions:
1. - Maybe turrets should start out with about half the rate of fire? Then, once stage 2 is reached, they automatically double their rate of fire. And to protect buildings from Tyrants, there should be a stage 3 structure called a "Shield Station", which adds energy shields worth 50% HP around each human structure. (graphically, the shields would only be visible when they're taking damage)
- Alternatively, since I realise that bases aren't meant to be invaded until later stages, the turrets should keep their regular RoF, but there should still be a stage 3 Shield Station to give humans more of a chance versus Tyrants.
- Alternatively, maybe there could be a third type of turret that fires Lucifer Cannon shots? Although it'd be easy for those to become overpowered, so they would have to cost a hefty amount of BP.
2. Depending on what stage the team is at, a new player should receive bonus EP or credits. For example, an alien joining at stage 2 would receive 2 EP, and 4 EP if they joined during stage 3. A human would receive 300 creds if joining in stage 2, or 600 if joining in stage 3. To prevent people from abusing this, the tool that's used to restore your team if you disconnect could be used to ensure that noone can receive the credits more than once, or receive undeserved credits. (It's annoying combatting battlesuited flamethrowers as a dretch, or advanced dragoons and tyrants with a rifle)
All feedback welcome. All in all I'm impressed with the balance in the game, I just had to point out those couple things.
- Rippy
(oh and sorry if that sounded overly professional. I just wrote a pretty long resume, so the vocabulary is still floating around in my head >_>)