Trying to get a 'steam' effect coming out of pipes, the pretty standard particle effect in trem however when map compiles and one starts play it spits out an error particle system failed to register.
psNAme is set to what the system is called, have it defined in a .particle file. The textures are pointed to and exist....is there a compile command I've missed or does the misc_particle_system need something else beyond an angle and psName?