Hello, I've recently gotten the tremulous 1.2 client and I am currently trying to figure out how to set a server up, with the files the installer came with. I started the server up, and this is what came about.
tremulous gpp1 win_mingw-x86-debug Nov 28 2009
----- FS_Startup -----
Current search path:
C:\Documents and Settings\User\Application Data\Tremulous/gpp
C:\Program Files\Tremulous\gpp\vms-gpp1.pk3 (4 files)
C:\Program Files\Tremulous\gpp\data-gpp1.pk3 (263 files)
C:\Program Files\Tremulous/gpp
C:\Documents and Settings\User\Application Data\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base
----------------------
2347 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
Your network rate is too slow for VoIP.
Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart.
Until then, VoIP is disabled.
----- Initializing Renderer ----
-------------------------------
QKEY building random string
QKEY generated
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.333
...setting mode 640x480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '320x240 400x300 512x384 640x480 800x600 1024x768 320x200 640x400 1280x768 1360x768 1280x720 384x512 480x640 600x800 768x1024 400x640 768x1280 768x1360 720x1280 1280x600 600x1280'
GL_RENDERER: Intel 915G
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Intel
GL_RENDERER: Intel 915G
GL_VERSION: 1.4.0 - Build 7.14.10.4764
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0BE854C8 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Program Files\Tremulous\gpp\vms-gpp1.pk3"
...which has vmMagic VM_MAGIC_VER2
Loading 811 jump table targets
VM file ui compiled to 671775 bytes of code
ui loaded in 4535520 bytes on the hunk
Loaded 44 of 44 emoticons (MAX_EMOTICONS is 64)
UI menu file 'ui/menus.txt' loaded in 548 msec
UI menu file 'ui/ingame.txt' loaded in 43 msec
UI menu file 'ui/tremulous.txt' loaded in 34 msec
UI help file 'ui/help.txt' loaded in 1 msec (16 infopanes)
File "ui/" found in "C:\Program Files\Tremulous\gpp\data-gpp1.pk3"
--- Common Initialization Complete ---
Winsock Initialized
Hostname: user-b2a05034b
IP: 192.168.1.101
Opening IP6 socket: [::]:30720
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:30720
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
I have not changed any files/ports or anything whatsoever. I have the latest 5.5 qvm as well. I was wondering what the source of this problem was.
I've successfully ran a 1.1 server before, and currently can.
Maybe my setup is wrong? I'm not quite sure, but I don't want to mess with anything unless I certainly have too.