Author Topic: The pulse rifle, luci, FF, snipes, maras and some other random stuff.  (Read 4963 times)

Caffeine

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Ok i spent most of today playing 1.2 beta on the official US server. I did my fair share of bitching, I'll admit. I like a lot of the things that have been done to 1.2 and I'm not here to bash it as a whole but a few things seem like they could use some extra tweaks.

Firstly the pulse rifle. The old pulse rifle was hard to use, it took a lot of skill. You had to lead your target a lot, and it was primarily used by total noobs, people who were really good at predicting aliens, and people who were out to kill bases. The new pulse rifle is... very overpowered. I consider myself to be of moderate skill level or on the lower end of the clan skill level and was a decently skilled 1.1 player. The idea for faster traveling "beams" is very good. The incresed fire rate... i'm not so sure about. The thing is that it's very much more powerful than it was before, and it's extremely easy to use and well... I'm not sure i like how powerful it is at the moment. Something about it needs to be nerfed. Either damage, fire rate or take the speed the projectiles go down to the old speed. Almost any random noob can go out and spam some prifle and get enough kills to get a new one when they die, especially with FF off.

The lucifer cannon... I like the concepts behind the changes but something is off, it seems like it's too easy to hit things with it. The only thing I've noticed is much better is that it can't just be spammed, and it's slightly less effective against dretches. I'd also like the self-damage and FF damage to be higher... discourage randomly shooting one's own feet to take care of dretches. As always... if FF is off you sit back with a luci and spam a group of team members being attacked you'll get enough creds to go buy yourself a new one when you die.

Friendly fire. I cannot stress how unfair it is that the humans can go in blindly shooting the crap out of a crowd of their own with anything from a luci to a flamer to grenade or prifle and not ever worry about hitting a teammate. This encourages randomly pulling the trigger and never worrying about what you're shooting because you'll eventually hit something that's alien. It's very stressful to be a dretch trying to get a few headbites on that shotty human and be killed when he's shot in the back by his teamate with a luci. You unfortunately become toast, and the human just struck by nuclear splooge laughs at your corpse and walks away from it. As aliens, it's still easy to bite your human munching buddy if you're close to them but you don't have the advantage (minus goons... sorta) of sitting back and spray'n'pray into the crowd. Please consider turning FF ON for the official servers.

Goon spines. I love the new area of effect on goon spines, it's a great idea. They're much more useful than they were before, but the pushback on the mini-spines is ridiculous. I think that an adjustment is due on those, as I was at one point hit by one... and tossed into the ceiling of ATCS in the human base and took falling damage... that's a bit much if you ask me.

Basi grab... it's a great improvement on the basilisk grab mechanic, but maybe a bit too great. Although the lowered health would compensate for this, the fact that regen is increased sort of brings it back out of balance.

I love the nerfs to tyrant, and the improvements to charge and the new crush. but am having a bit of trouble adjusting to the... angle i'm looking from? It makes sense but is hard to get used to.

Advanced Marauder zap seems almost too much of an improvement against bases on smaller levels where they're forced to be tightly packed. Not sure what else has been done to them but... somehow i magically got much better with mara in general in 1.2

Thank you everyone who dared to read that, and to the devs for their hard work.

F50

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #1 on: January 09, 2010, 05:11:45 pm »
I like this, very reasonable and well thought out. Of course, my opinion might be slightly skewed considering I agree with almost all of it.

However,

I don't think basi-grab is too big of a deal, humans were not meant to go it alone. If a basilisk tries to grab someone in a group of two, its a lot harder to survive, and with three its nigh impossible if they have helmets.

I find that firing a luci blast at your feet doesn't work all the time, and already seems to do as much, if not more damage as a dretch headbite (with helmet). If it was to do more damage to yourself, then it would have to have a higher splash damage, which would make it more powerful, not less.

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Thank you everyone who dared to read that, an to the devs for their hard work
+1
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


UniqPhoeniX

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #2 on: January 09, 2010, 07:51:19 pm »
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Pulse Rifle
    * cost increased 400 -> 450
    * clip size reduced 50 -> 40
    * max clips increased 4 -> 5
    * projectile speed increased 1000 -> 1200
    * projectile volume 10 cubed (against entities but not map architecture)
Apparently fire rate has not changed.
Discouraging shooting one's own feet = discouraging luci jumping. FF maybe, not no increase in self damage :-X
Otherwise a well thought out post :)

Norfenstein

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #3 on: January 09, 2010, 07:58:14 pm »
I'd also like the self-damage and FF damage to be higher... discourage randomly shooting one's own feet to take care of dretches.
Comparing it to tyrants fighting armour-less rifles, I think dretches are appropriately matched against humans' best weapon, if not stronger than they ought to be...

Please consider turning FF ON for the official servers.
We're going to (probably/hopefully in phase 4). I want both settings to be balanced.

Caffeine

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #4 on: January 09, 2010, 09:53:09 pm »
On second thought... yeah the luci self damage is about right for luci jump, but FF damage should be about the same as it is for aliens, or maybe 80%... really discourage FF with it.

computerquip

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #5 on: January 12, 2010, 09:01:41 pm »
I'm sorry but I see the irrelevance of a luci jump. Humans already have more features and weapons than the aliens by almost 2x. That is why they have a jetpack for god sake... When humans sit there and do nothing but shoot at their feet and kill two fuckin' tyrants, thirty dretches, and god knows how many aliens in between in the process, I can't help but get a little pissed off at this. I still think the game would do WITHOUT the lucifer.

Winnie the Pooh

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #6 on: January 12, 2010, 09:21:29 pm »
I have to say that I don't use the lucifer cannon very often anymore. If I had to describe it, I would describe it in 1.1 as warm and soft and in 1.2 as cold and hard.. just describing the feel of it. And really, if you allow a dretch to get so close to you alive, you have no one to blame but yourself. I mean, you're holding a lucifer cannon for god's sake. You deserve whatever ff you take for standing still and shooting at your own feet.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Plague Bringer

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #7 on: January 12, 2010, 09:32:38 pm »
I have to say that I don't use the lucifer cannon very often anymore. If I had to describe it, I would describe it in 1.1 as warm and soft and in 1.2 as cold and hard.. just describing the feel of it. And really, if you allow a dretch to get so close to you alive, you have no one to blame but yourself. I mean, you're holding a lucifer cannon for god's sake. You deserve whatever ff you take for standing still and shooting at your own feet.
With the inability to spam and the irregularity and speed with which a dretch moves, it's quite easy to get close to an lcannoner.
U R A Q T

Winnie the Pooh

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #8 on: January 12, 2010, 09:37:24 pm »
That's what secondary fire is for.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

computerquip

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #9 on: January 12, 2010, 09:40:04 pm »
You can still spam, just not in full Lucifer charges.

Plague Bringer

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #10 on: January 12, 2010, 09:45:31 pm »
That's what secondary fire is for.
Have you noticed the fifteen minute delay between shots?
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Winnie the Pooh

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Re: The pulse rifle, luci, FF, snipes, maras and some other random stuff.
« Reply #11 on: January 12, 2010, 10:10:31 pm »
Aim well, or you deserve to lose. If it's a group of dretches, charge up a small shot and then release it, killing the whole group. Remember - you can dodge while doing all of this.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.