Author Topic: 1.2 gpp Rebuilding in SD  (Read 4370 times)

rotacak

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1.2 gpp Rebuilding in SD
« on: January 11, 2010, 12:20:07 pm »
How to allow rebuilding OM, RC in SD on my server? I cannot decon anything (even OM/RC) and I cant build OM/RC when is destroyed. G_suddendeathmode not exist there.

rotacak

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Re: 1.2 gpp Rebuilding in SD
« Reply #1 on: January 23, 2010, 11:20:41 pm »
Thanx for reply :) Well next: !register isn't there? Why?

bob0

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Re: 1.2 gpp Rebuilding in SD
« Reply #2 on: January 23, 2010, 11:32:31 pm »
Thanx for reply :) Well next: !register isn't there? Why?

The OC / Domination mod has /register.  You could use the mod, but beware that it might have a few undesirable bugs, even though I haven't found any, at least serious ones.

DISCLAIMER: the above message is relevant!
Edit: It is relevant because the poster was asking how to enable rebuilding of OM and RC in SD, and also wanted to know why /register didn't exist in GPP, so since he was asking how to enable rebuilding of OM and RC in SD, I assumed that he also wanted to know how to use /register instead of only questioning why it didn't exist, to which I answered him.
« Last Edit: January 24, 2010, 01:18:59 am by Z+ SM p(EEn- »
bob

rotacak

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Re: 1.2 gpp Rebuilding in SD
« Reply #3 on: January 23, 2010, 11:54:39 pm »
I will wait for final 1.2 version before start modding. But I am curious why we cannot rebuild RC/OM and why we can't protect our nicks by register.

SlackerLinux

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Re: 1.2 gpp Rebuilding in SD
« Reply #4 on: January 24, 2010, 04:28:49 am »
http://rezyn.mercenariesguild.net/aardvark/aardvark_0600_register.patch - Register ported thanks to rezyn
http://rezyn.mercenariesguild.net/aardvark.php - for rest of patches ported by rezyn that you would find in 1.1 lots of bugfixes and improvements provided

also ported but wont be available publicly till closer to release date but if anyone asks i can provide then:
SlackersQVM-001-putteamspec.patch
SlackersQVM-002-mutedurations.patch
SlackersQVM-003-drop.patch
SlackersQVM-004-seen-adminautoexpire.patch
SlackersQVM-005-suspendban.patch
SlackersQVM-006-restorestates.patch
SlackersQVM-007-adminlog.patch - changed a little from 1.1 version hopefully for the better
SlackersQVM-008-jetpackfuel.patch
SlackersQVM-009-nobuild.patch
SlackersQVM-010-invisible.patch

also about SD if you allow building of the OM it is really alien biased all aliens have to do is knock out human arm and they are screwed while aliens can rebuild om over and over. the only fair options is nothing can be rebuilt or everything but rets/tesla/tubes/hives/trappers can be built

note for MG admins: why dont you open up a tremulous 1.2 Tremulous catagory in your patch-tracker any work done can be posted there and would provide a nice central location for anyone looking for 1.2 ported functions.
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MitSugna

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Re: 1.2 gpp Rebuilding in SD
« Reply #5 on: January 24, 2010, 10:47:25 am »
where is revert?

SlackerLinux

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Re: 1.2 gpp Rebuilding in SD
« Reply #6 on: January 24, 2010, 11:04:17 am »
revert has been ported by rezyn so its in AArdvark its a part of buildlog
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David

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Re: 1.2 gpp Rebuilding in SD
« Reply #7 on: January 24, 2010, 01:11:21 pm »
patches.mercenariesguild.net now has a Tremulous 1.2 project on it.  (http://patches.mercenariesguild.net/index.php?project=4)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

SlackerLinux

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Re: 1.2 gpp Rebuilding in SD
« Reply #8 on: January 24, 2010, 01:23:50 pm »
patches.mercenariesguild.net now has a Tremulous 1.2 project on it.  (http://patches.mercenariesguild.net/index.php?project=4)

cool thanks ill add some stuff later on.
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rotacak

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Re: 1.2 gpp Rebuilding in SD
« Reply #9 on: January 25, 2010, 07:38:46 pm »
also about SD if you allow building of the OM it is really alien biased all aliens have to do is knock out human arm and they are screwed while aliens can rebuild om over and over. the only fair options is nothing can be rebuilt or everything but rets/tesla/tubes/hives/trappers can be built
No ARM = humans probably lose, but they still have little chance to win. They can attack eggs.

But aliens are different. They can't win with dretchs or grangers. They cannot even attack human base. They can only wait for death.

I don't see anything wrong on rebuildable RC/OM in 1.1.