Author Topic: Assets for svn  (Read 2606 times)

F50

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Assets for svn
« on: January 14, 2010, 04:28:42 am »
Ok, so I've compiled the svn (r1955 if that's important) under gentoo (x86_64), but creating a safe environment to testing things in is a bit difficult. I used the +set fs_basepath and +set fs_homepath to isolate the svn stuff from my 1.1 and gpp stuff and created a directory structure that the game can find its way around in. To my dismay, however, the stuff in trunk/assets/ (zipped to a .pk3), vms (also zipped to a .pk3), and the tremulous and tremded executable aren't nearly enough to run the game properly. I managed to get things usable in a pinch by copying the 1.1 assets to a directory, copying the svn assets into that directory (overwriting old stuff if possible), and zipping that into a .pk3. But there are some file and parsing related errors (probably because of using 1.1 stuff), and the marked decon icon doesn't show up. Instead its just a grey square reminiscent of what happens to the title screen if you just use the assets in trunk/assets.

What assets am I supposed to be using?
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


kevlarman

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Re: Assets for svn
« Reply #1 on: January 14, 2010, 05:30:22 am »
data-1.1.0.pk3 and data-gpp1.pk3 should do it.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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F50

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Re: Assets for svn
« Reply #2 on: January 14, 2010, 05:02:27 pm »
Thanks
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law