Author Topic: Sectorized Map display  (Read 3083 times)

StVald

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Sectorized Map display
« on: July 18, 2006, 05:48:19 pm »
Ok, this idea of mine is not prone to jerks like my last. I know norfenstien has a guide of common map locatons, but I was thinking if locations on the map had common name that was displayed in game, it would cause much less confusion, plus cover all areas.

For example, each room can be considered a sector with its own name. Once a player enters that room, its name would be displayed in the HUD. Like "Box Room" or "Sector 1." This will let new players figure out the rooms much more quickly, and eliminate multiple names for the same place, or long descriptions to explain where you are.
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Neo

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Sectorized Map display
« Reply #1 on: July 18, 2006, 06:16:26 pm »
I think that's done with new maps using location IDs when map making. The original release maps will have them included in the next patch. I believe they only show up when using team talk, appearing as Name[room name]: text

vcxzet

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Sectorized Map display
« Reply #2 on: July 18, 2006, 06:34:45 pm »
it exist in meep
when you teamsay in the lift it appends (lift)

StVald

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Sectorized Map display
« Reply #3 on: July 18, 2006, 10:06:04 pm »
wow, nice, finally!
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Lava Croft

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Sectorized Map display
« Reply #4 on: July 19, 2006, 01:31:53 am »
Quote from: "StVald"
wow, nice, finally!


...

StVald

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Sectorized Map display
« Reply #5 on: July 19, 2006, 03:36:56 am »
Finally I can describe the room with 2 words... instead of 10!
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Lava Croft

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Sectorized Map display
« Reply #6 on: July 20, 2006, 12:13:09 pm »
Quote from: "StVald"
Finally I can describe the room with 2 words... instead of 10!


You lack some serious creativity with your vocabulary :)