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New Map: Dark Beta 1

Started by zeta, July 18, 2006, 10:22:10 PM

zeta

well here it is prety sex huh??

using most of the ATCS textures but it loooks nothing like ATCS

this is beta 1


Download

http://www.megaupload.com/?d=H4OSPC6D
http://rapidshare.de/files/26250776/dark.pk3.html

mirror provided by confess
http://70.87.113.84/tremulous/dark.zip
http://70.87.113.84/tremulous/dark.rar

Mirrors provided by [db@]Megabite
http://www.tremulous.info/index.php?module=download&limit=20


Level Shot:

vcxzet

oh not megaupload even rapidshare is better than it
I always get "all download slots are in use message" :(

zeta

hopefully megabite can put it on his site LoL

Confess

know that I myself cannot do anything, that I will fall, and that I am a sinful man, but I know that I can do ANYTHING through God Almighty, whom strengthens me.

zeta

Thanks dude! +2 coolness for u in my book! xD

LoL

vcxzet

confess thanks
edit:
heh  funny when i first joined aliens 2 acid tubes blew up
and it said OM need spawns although there were 2

Thorn

the texture for the railing on the stairs seems to be missing . seen a HOM somewhere but cant remember where. Stop stalling and get on with ur big map.

zeta

non of the acid tubes get destroyed when i play it...  :(


Thorn

did u hear me? the rail on the stairs seem to be missing texture . i will screenie it


vcxzet



maybe he is using textures from a beta map dunno but I have the shaders somehow

I have only 2 acid tubes at start other two ....

edit: it is just using atcs aracnid2 and transit textures so if the texture is missing for you you have some problems with some of them imho

weird... acid tubes are not intersecting anything maybe my client ... dunno

zeta

well umm the texture just looks weird cuz i was too lazy to find a good metal one so i used a bad one LoL

textures arent "Final" yet

maybe in beta 2 but im done working on it for today since i scrambled to get it together since 8am

[db@]Megabite


RedGuff

Hello.
Congratulation for tis new map.
The style is like UT99 : it's good.
I just have a question about the scale : the size of the room, the stairs and corridors are very high.
Is it a final choice or a temporary scale ?
Thanks.
Fumer tue !

zeta

ya did mess up with the scale a little bit, but in the next version ima bring down the height of the hallways

zeta

fixed both acid tubes and both turrets for next version

problem with acid tube: too close to wall

problem with machingun turret: too far away from reactor

Thorn

Ok i have played quite a few rounds
on this map now .Every single game
is a draw or aliens win. Humans : CAMP
CAMP CAMP. everysingle game i haev
played on this map the humans have
camped it out. maybe u could do
something to fix this? . Everything else
is cool though , Nice map.

That texture on the railing i was missing
btw. I wasnt missing it , it just doesent
show in devmap or any game recordings.WeiRD!

Neo

I think the only way to stop humans camping is to drop a nuke in their base or collapse the ceiling. I agree though it is pretty irritating especially when you turn out to be the only one attacking. Took both their eggs and was about to kill the last granger when I died. If just one person had followed as I asked we'd have won.

gareth

Here's a tip: compile your map with vis, it gets rather slow with people playing it. :P

EDIT: while im at it, its also bland as hell.