Poll

Overall at the moment, which do you prefer?

Played less than 20 hrs of 1.2, prefer 1.2
Played less than 20 hrs of 1.2, prefer 1.1
Played over 20 hrs of 1.2, prefer 1.2
Played over 20 hrs of 1.2, prefer 1.1
Played exactly 20 hrs of 1.2, prefer 1.2
Played exactly 20 hrs of 1.2, prefer 1.1

Author Topic: Opinion of 1.2 vs 1.1  (Read 22226 times)

tskuzzy

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Opinion of 1.2 vs 1.1
« on: January 26, 2010, 02:18:38 am »
Just curious/interested. :hovel:
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Winnie the Pooh

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Re: Opinion of 1.2 vs 1.1
« Reply #1 on: January 26, 2010, 02:21:35 am »
20+

p = 1.2
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Kiwi

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Re: Opinion of 1.2 vs 1.1
« Reply #2 on: January 26, 2010, 02:37:22 am »

AppleJuice

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mooseberry

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StevenM

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Re: Opinion of 1.2 vs 1.1
« Reply #5 on: January 26, 2010, 03:58:19 am »
i like both. but if i had to pick id have no problem with 1.2.

Ryanw4390

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Re: Opinion of 1.2 vs 1.1
« Reply #6 on: January 26, 2010, 04:04:35 am »
Still like 1.1 more but I see 1.2 going in a good direction under sound leadership, so this will change soon. 20+ hours.
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Plague Bringer

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Re: Opinion of 1.2 vs 1.1
« Reply #7 on: January 26, 2010, 04:42:47 am »
~-20/1.2, but only because 1.1 has gotten bland and the in-game community is nothing like that on the beta-client. I think 1.2 is severely broken in aspects, and took too different a direction from 1.1, but without comparing the two, 1.2 is more fun/frustrating for aliens/humans, respectively.
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jit

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Re: Opinion of 1.2 vs 1.1
« Reply #8 on: January 29, 2010, 07:14:25 am »
gpp is coool. prefer it over 1.1. if all the players in 1.1 started playing gpp, then it would be even better.

Silver

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Re: Opinion of 1.2 vs 1.1
« Reply #9 on: January 29, 2010, 07:17:49 am »
20+ hours and still prefer 1.1  1.2 has some severe issues I see needing to be fixed before I can find it acceptable.  Especially how OPed flamer is, the mara movements, and the massive range nerfs on all aliens.
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A Spork

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Re: Opinion of 1.2 vs 1.1
« Reply #10 on: January 29, 2010, 09:57:49 pm »
whats wrong with the mara? I rather enjoy it now.
but yeah, flamer is waaaaaaaaaaay OP.
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WiKi

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Re: Opinion of 1.2 vs 1.1
« Reply #11 on: January 30, 2010, 12:18:56 am »
whats wrong with the mara? I rather enjoy it now.
but yeah, flamer is waaaaaaaaaaay OP.
just wait til they add FF  ;)
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Silver

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Re: Opinion of 1.2 vs 1.1
« Reply #12 on: January 30, 2010, 01:28:23 am »
whats wrong with the mara? I rather enjoy it now.
but yeah, flamer is waaaaaaaaaaay OP.
just wait til they add FF  ;)

That wont change anything.  Flamer will still be OP including being the best TK weapon.  So instead of just frying everything aliens, you'll just fry EVERYTHING.
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bob0

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Re: Opinion of 1.2 vs 1.1
« Reply #13 on: January 30, 2010, 03:39:10 am »
I'll agree that flamer is annoying.  But IMO the rest of the changes still make up for overpowered tyrants (especially tyrants), useless DCs and teslas, underused lisks, underpowered s1 humans, etc.

Norfenstein himself said that he's still not satisfied with flamer, pounce, and speed of marauders.
bob

A Spork

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Re: Opinion of 1.2 vs 1.1
« Reply #14 on: January 30, 2010, 07:26:41 am »
i like both. but if i had to pick id have no problem with 1.2.

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Lava_Croft

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Re: Opinion of 1.2 vs 1.1
« Reply #15 on: January 30, 2010, 12:27:54 pm »
119+ hours, GPP beats 1.1 in every regard except the amount of retards playing it.

I'll be the first to back up my claims with facts:

Official EU stats
Official US stats
« Last Edit: January 30, 2010, 12:33:03 pm by Lava_Croft »
Nothing ever happens.

CATAHA

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Re: Opinion of 1.2 vs 1.1
« Reply #16 on: January 30, 2010, 12:55:41 pm »
119+ hours, GPP beats 1.1 in every regard
Oh, now im sure even more that 1.2 suck on this moment. =)
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SlackerLinux

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Re: Opinion of 1.2 vs 1.1
« Reply #17 on: January 30, 2010, 02:14:08 pm »
Slackware64 13.1
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Asvarox

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Re: Opinion of 1.2 vs 1.1
« Reply #18 on: January 30, 2010, 02:42:34 pm »
Well when playing as LavaCroft he gets flamed by a[official] people who, btw, also use dozens of aliases :P
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madmadmad

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Re: Opinion of 1.2 vs 1.1
« Reply #19 on: January 30, 2010, 05:37:36 pm »
I'll agree that flamer is annoying.  But IMO the rest of the changes still make up for overpowered tyrants (especially tyrants), useless DCs and teslas, underused lisks, underpowered s1 humans, etc.

Norfenstein himself said that he's still not satisfied with flamer, pounce, and speed of marauders.
Disagree with the telsa thing
adv.mara pwn base now
1telsa is sometimes needed
rants charge is crazy

I love to see the goon nerfed but it seems a bit too much?(I am a mara user)

KamikOzzy

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Re: Opinion of 1.2 vs 1.1
« Reply #20 on: January 31, 2010, 07:19:48 am »
LMFAO I FUCKING DIED LAUGHING WHEN...

I saw powa is the "top player" in 1.2, and he's also the 6th "top player."

As one of the few 1.1-supporters that haven't said "meh, fuck this game" it humors me greatly to see him topping 1.2's charts.
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AppleJuice

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Re: Opinion of 1.2 vs 1.1
« Reply #21 on: January 31, 2010, 06:29:36 pm »
LMFAO I FUCKING DIED LAUGHING WHEN...

I saw powa is the "top player" in 1.2, and he's also the 6th "top player."

As one of the few 1.1-supporters that haven't said "meh, fuck this game" it humors me greatly to see him topping 1.2's charts.

? Those stats don't mean much past a certain point (past feeder level), simply because they don't take into account stat padding/aggressiveness/level of competition/etc. Also, a lot of stats were recently erased.

Not trying to insult Powa or anything, just saying...I wouldn't be surprised if I saw Evlesoa at the top
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Kaine

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Re: Opinion of 1.2 vs 1.1
« Reply #22 on: January 31, 2010, 06:30:30 pm »
Only cuz his brother is aimbottng under his name tho.  :-\

IabzO.o

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Re: Opinion of 1.2 vs 1.1
« Reply #23 on: January 31, 2010, 07:53:21 pm »
I really like how 1.2 is giving Tremulous a new strategic side. I have the feeling that scrims are going to be a lot more exciting to watch and to be part of, especially seeing how they balanced classes and weapons in order to give them a good use to the game and make them all useful depending on how the game goes. The bases are also a really cool aspect of 1.2, the players have the choice to make foward bases along with a central base, a big central base alone or a lot of small bases all around the map without having a weak base overall, giving the Humans team more support all over the map and making them less dependant of their central base (Ofcourse that is if they didn't chose to make a big central base and no foward bases). The Aliens team also benificiate from foward bases due to buildings giving them a regeneration bonus and slowing the humans players. The maps made for 1.2 also seems to be made in a more strategical way and I have a feeling that, in order to win a clan match, the players are not only needing to be skilled, but also they will need to control the map a lot more than they had to in 1.1. Also, Aliens aren't the only team who will be able to control the map in 1.2 like they did in 1.1 (due to their regeneration and radars). Overall, I have the feeling that 1.2 is greatly going to improve the strategic aspect of Tremulous and that clans are going to have a lot more fun during the clan matches.

Ps: Repetear in S1 is a great move from the dev team.
« Last Edit: January 31, 2010, 07:57:04 pm by IabzO.o »
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CATAHA

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Re: Opinion of 1.2 vs 1.1
« Reply #24 on: January 31, 2010, 09:01:06 pm »
Humans can control map even in 1.1 if they brave enough. OP humand wont fix problems anyway. =)
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StevenM

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Re: Opinion of 1.2 vs 1.1
« Reply #25 on: January 31, 2010, 10:28:41 pm »
LMFAO I FUCKING DIED LAUGHING WHEN...

I saw powa is the "top player" in 1.2, and he's also the 6th "top player."

As one of the few 1.1-supporters that haven't said "meh, fuck this game" it humors me greatly to see him topping 1.2's charts.

? Those stats don't mean much past a certain point (past feeder level), simply because they don't take into account stat padding/aggressiveness/level of competition/etc. Also, a lot of stats were recently erased.

Not trying to insult Powa or anything, just saying...I wouldn't be surprised if I saw Evlesoa at the top

not to mention the stats often reset. but ozzy wouldnt know that, now would he ;).

KamikOzzy

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Re: Opinion of 1.2 vs 1.1
« Reply #26 on: January 31, 2010, 10:49:18 pm »
I know how the stats work. For fuck's sake I put quotes around "top player" for a reason.
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Silver

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Re: Opinion of 1.2 vs 1.1
« Reply #27 on: February 01, 2010, 12:30:01 am »
The stats don't necessarily reset, volt and I have been looking at them and for some reason there is a glitch with the "first seen" and "last seen" for players.

It seems occasionally the first seen and last seen become the same and when they do that player won't show up on any of the "top" lists.

You can still manually search for people like K-otic and ryanw who for some reason aren't on the list when they should be.  (I was off it for a long time too)  Their effeciencies will still be the same.  I've been playing since what, about the 16th? and I haven't seen a single stat reset yet.  So thats still at least 2 weeks.  I think it's just people are getting hit with this glitch.  Probably something to look into actually.

Also, I purposely got on and camped to try and get first on my laptop just for the chuckles and pretty much failed since freak and some of the better 1.2 players also got on lol.  For some reason K-otic, Expowerranger, and ryanw wont show up though, so I should be in 4th.  But it threw me in first anyway.  Heh.  

I think your only valid point is level of competition and that only has so much of an impact over time.  I think knowing when and when not to be aggressive effects how good a player actually is.  If you're just dying you're inhibiting your team.  At the same point, if you're solely camping you are also inhibiting your team.  If you look at my stats on my desktop(the one that's at 5th now) you can see I have a lot of structure kills and one of the higher destruction effeciensies.  So I can't be camping all that bad.  I'll say that it may not show personal skill level the greatest, in some aspects it does show a lot about over all skill.  Because someone may be able to dodge and shoot better than someone else, but if they play stupid, all in all they are a worse player.  Take example Amp.  He was one of the best maras in this game, but never got any respect for his skill because he just raged and did terribly stupid things up to constant rage quitting.  That led him to almost always lose public games and made him useless in scrims.  So while amp always outplayed me individual skill wise.  I won the majority of 1v1's he demanded on ms server and I almost always showed him up in public games and scrims.  

Also, I'm not trying to defend that I'm a great player or anything, I humbly admit that I am lucky if I could be considered in the top #20 of active 1.2 players.  I just am trying to imply that the stats deserve more credit than you give them.  Other than, I think there should be a longer limit of when they're acceptable.  I think 5000+ score, would be more fair, rather than 5 games(I think is the current settings)  Because yeah someone can camp 20 kills in 1 game with no deaths and then spectate or build a few games, and they have 20+ effeciency.  The stats are more accurate over a length of time, for obvious reasons, because it generally means you've had a variation of skill of competition and you've been pushed into many different situations with many different team variations.



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IabzO.o

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Re: Opinion of 1.2 vs 1.1
« Reply #28 on: February 01, 2010, 02:45:57 am »
Humans can control map even in 1.1 if they brave enough. OP humand wont fix problems anyway. =)

Forward bases aren't as strong in 1.1 than they are in 1.2, to the point that it is almost forcing people not to build them in 1.1, making humans really dependant of their one and only base. Of course they can control the map, but they'll eventually need to run back to their base to refill their ammo and health, while the Aliens team simply need to run behind a wall and wait a couple of seconds. Let's not forget the fact that in 1.2 you can build more than only one forward base without gimping your main base, wich isn't the case in 1.1. I'm not saying that you can't build forward bases in 1.1, but don't expect it to be a viable strategy against a good clan.
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StevenM

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Re: Opinion of 1.2 vs 1.1
« Reply #29 on: February 01, 2010, 05:21:47 am »
not sure how the stats work, but try searching me up. gambit/stevenm, wont find a trace of me.