Author Topic: Test chamber with Mirrors [RC1]  (Read 14181 times)

CATAHA

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Test chamber with Mirrors [RC1]
« on: January 26, 2010, 05:50:14 pm »
Right now me and other ppls from Instagib dev team making new skins and weapons. I maked this tiny and simple map with mirrors for make our work easier. Now i can use devmap and see changes from 3rd person view (lol, sort of). Also its usefull when you want look on some visual mod on ur pc w/o connection to servers. So enjoy:
http://www.happywind.ru/base/map-testmirrors.pk3
Just 4 rooms (3 with mirrors: floor, celling, wall).
1 egg, 1 node, 1 arm, RC & OM in hidden room, both teams gain s3 on map start.
PS Dont blame me for atcs textures. I just used default set for make map smaller.  
« Last Edit: January 28, 2010, 05:11:44 pm by CATAHA »
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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CreatureofHell

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Re: Test chamber with Mirrors
« Reply #1 on: January 26, 2010, 06:00:46 pm »
Why don't you just devmap and use cg_thirdpersonview?
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

amz181

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Re: Test chamber with Mirrors
« Reply #2 on: January 26, 2010, 08:30:14 pm »
Why don't you just devmap and use cg_thirdpersonview?

thats far too easy, duh!

CATAHA

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Re: Test chamber with Mirrors
« Reply #3 on: January 26, 2010, 08:43:51 pm »
Why don't you just devmap and use cg_thirdpersonview?
Ye, you can use cg_thirdperson. But usually you just need look 'how it in game'. Rly, its easier to me make map with some mirrors, than play with cg_thirdpersonRange and cg_thirdpersonAngle. =)
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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CreatureofHell

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Re: Test chamber with Mirrors
« Reply #4 on: January 26, 2010, 08:57:29 pm »
Why don't you just devmap and use cg_thirdpersonview?
Ye, you can use cg_thirdperson. But usually you just need look 'how it in game'. Rly, its easier to me make map with some mirrors, than play with cg_thirdpersonRange and cg_thirdpersonAngle. =)

If you're going to use those then what is the point of having mirrors?
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

MitSugna

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Re: Test chamber with Mirrors
« Reply #5 on: January 26, 2010, 09:00:37 pm »
How did I open the models with my modeling software?

CATAHA

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Re: Test chamber with Mirrors
« Reply #6 on: January 26, 2010, 09:20:13 pm »
If you're going to use those then what is the point of having mirrors?
Im not going use 3rd person view for most of my cases. =)

How did I open the models with my modeling software?
Wrong thread/forum, i think. Just import MD3 into ur software.

Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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Plague Bringer

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Re: Test chamber with Mirrors
« Reply #7 on: January 26, 2010, 09:32:33 pm »
Why don't you just devmap and use cg_thirdpersonview?
'Cause mirrors are cool.
U R A Q T

mooseberry

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Re: Test chamber with Mirrors
« Reply #8 on: January 27, 2010, 03:39:32 am »
SCREENSHOTS?!?
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UniqPhoeniX

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Re: Test chamber with Mirrors
« Reply #9 on: January 27, 2010, 06:01:26 am »
Or you can set up binds to quickly change cg_thirdPersonAngle/Range...

CATAHA

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Re: Test chamber with Mirrors
« Reply #10 on: January 27, 2010, 01:49:48 pm »
Or you can set up binds to quickly change cg_thirdPersonAngle/Range...
1. My whole keyboard owned by teamchat binds. And im too lasy for making new cfg.
2. As i said above - in most cases i dont really need such views. I just need 'well... how guy near me gonna look like to other players'

SCREENSHOTS?!?
Lol, do you really need screenshots for atcs-like boxmap with mirrors?! Ok, as you wish. =D

I am in front of mirror, room with wall-placed mirror. =)
« Last Edit: January 27, 2010, 02:02:19 pm by CATAHA »
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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Other maps: A.T.D*S Remake

mooseberry

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Re: Test chamber with Mirrors
« Reply #11 on: January 28, 2010, 01:33:52 am »
Aww.. I thought every surface was a mirror.  :'(

Maybe fps death central, but would be awesome.
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Kiwi

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Re: Test chamber with Mirrors
« Reply #12 on: January 28, 2010, 02:05:40 am »
That would cause the hall of mirrors effect like calk not pretty to look at :D

CATAHA

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Re: Test chamber with Mirrors
« Reply #13 on: January 28, 2010, 12:17:43 pm »
Guys, I know about hall of mirrors and thats why each mirror (floor, wall, celling) placed in separated room. =)
Russian q3/trem mapping site: http://tremlair.krond.ru/
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commander scrooge

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Re: Test chamber with Mirrors
« Reply #14 on: January 28, 2010, 04:50:03 pm »
When you post a map pleas add what version it is [beta(#), alpha, or final] thank you  :D
Pathbot every thing you need here

CreatureofHell

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Re: Test chamber with Mirrors
« Reply #15 on: January 28, 2010, 05:02:10 pm »
When you post a map pleas add what version it is [beta(#), alpha, or final] thank you  :D

It's hardly a map that qualifies for any of those. It's like that green screen map as they aren't for gameplay but for testing purposes.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

CATAHA

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Re: Test chamber with Mirrors
« Reply #16 on: January 28, 2010, 05:11:20 pm »
Well... You can count this map as RC1 =D
I dont think any bugs here... Or leaks. But may be it need some additional features. =)
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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commander scrooge

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Re: Test chamber with Mirrors [RC1]
« Reply #17 on: January 28, 2010, 05:43:38 pm »
It's hardly a map that qualifies for any of those. It's like that green screen map as they aren't for gameplay but for testing purposes.

true, maybe I should make a new section on list of maps 'Developers maps'?
But may be it need some additional features. =)

lasers bounce off mirrors?

P.S. Not familiar with the term RC
« Last Edit: January 28, 2010, 05:45:28 pm by commander scrooge »
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A Spork

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Re: Test chamber with Mirrors [RC1]
« Reply #18 on: January 28, 2010, 08:15:13 pm »
RC= Release candidate(or reactor :p)
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Chomps123

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Re: Test chamber with Mirrors
« Reply #19 on: February 12, 2010, 03:48:41 pm »
Don't just live life with work.
Find some time every day to have some fun. ;)

CATAHA

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Re: Test chamber with Mirrors [RC1]
« Reply #20 on: February 12, 2010, 09:00:29 pm »
Nowhere right now. Its new MD for InstaGib mod. Its not textured yet (no textures, no laser shader and such) and i dont know when it gonna be textured (modeller not me). It gonna be published when ready in our mod and (very possible) separete to trem forums.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

DraZiLoX

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Re: Test chamber with Mirrors [RC1]
« Reply #21 on: February 13, 2010, 08:53:47 am »
Cool MD with laser =)

mooseberry

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Re: Test chamber with Mirrors [RC1]
« Reply #22 on: February 13, 2010, 09:37:12 am »
NERF Gun.
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MitSugna

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Re: Test chamber with Mirrors [RC1]
« Reply #23 on: February 13, 2010, 11:22:33 am »

DAT POZ