Author Topic: Build Fail [SOLVED]  (Read 3194 times)

A Spork

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Build Fail [SOLVED]
« on: January 29, 2010, 10:12:38 pm »
Yeah, was just trying to build my map, and i got

************ ERROR ************
Leaf with too many portals

halp?
« Last Edit: February 04, 2010, 01:21:03 am by A Spork »
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CATAHA

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Re: Build Fail
« Reply #1 on: January 30, 2010, 01:26:23 am »
Mark all except walls/floor/celling as 'detail' brushes. Be sure u avoid wide open spaces with many objects. If you have rooms with 'windows' on celling - make for each window own skybox, not one for whole map... Cant say more w/o looking on map.
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A Spork

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Re: Build Fail
« Reply #2 on: January 30, 2010, 07:23:11 am »
Ah, it's a "you forgot to detail something" error?
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CATAHA

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Re: Build Fail
« Reply #3 on: January 30, 2010, 12:08:26 pm »
I do not except such possibility. =)
Every structural brush during VIS stage processing make own portals. Many structural brushes => huge amount of vis triangles. Dunno what limit of portals per leaf, but....
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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Other maps: A.T.D*S Remake


A Spork

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Re: Build Fail
« Reply #5 on: February 04, 2010, 01:02:13 am »
Ok, I just detailed everything in the room i was working on when I got this error, and I still got it....
EDIT: Nevermind, I forgot to detail a different room, and I suppose just adding this one took it over the limit....
« Last Edit: February 04, 2010, 01:19:41 am by A Spork »
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