In regards to the phase list changes, I guess I'm also referring to changes that happened, during the course of the 2
years prior, and the reasoning behind such things as *dodge*.
Dodge was added for fun. I like movement abilities and felt that humans deserved something extra, considering how many more aliens have. And I'd been playing
Warsow at the time...
Any direct damage item, bite\weapon that can ONE HIT kill, a member of the opposing team.
No weapons are items with extremely low repeat rates and long ranges.
I think I know what you're talking about here -- they're what I call "super weapons": weapons that are so
internally imbalanced that they're always either cheap for the wielder (too much penalty for failure) or cheap for the victim (too unfair when successful). I think some things in tremulous do approach this (I'll probably never be happy with the goon chomp at stage one), but for the most part it comes down to being a matter of opinion. I do, however, think it's important for fun's sake to not be shy about having powerful abilities with tradeoffs, so we unfortunately can't just be aggressive about toning these things down indiscriminately.
Cheap items that can AoE(Area of effect) for massive damage.
It removes skill and planning from the game and just ensures mindless spamming.
(grenades, adv mara zap, etc..)
I think the opposite is true, on both accounts.
More strategy (planning), not less, because you have to account for different types of attacks. Instead of (for instance) packing all your defenses together in one front (which is fine if the enemy can only kill one thing at a time) you have to balance between your defensive structures assisting each other and being vulnerable to area effect weapons.
Less mindless spam because with area effect weapons it's actually beneficial to choose your targets carefully. Given three turrets and tyrant it doesn't matter (all else being equal) which one you start slashing first, but with the zap there's actually the question of which target would maximize your damage (e.g. are two close enough to chain but one isn't?). So the same amount of spam really, but not mindless.
In fact, I've intentionally given aliens better area effect weapons because I don't think the game can scale up without them. Versus 30 acid tubes behind a door humans can at least drop a grenade before dying instantly, but without the zap and explosive barbs, aliens can end up in a situation where they can take out
no human defenses because they just wouldn't be able to deliver enough damage before being overwhelmed. Area damage fixes that by both giving recourse to the attacker and disincentive to the defender.
And to address your specific examples...
While I do see a need to *end* a game:
- the instant base death to adv mara team zap
- psaw grenade spam suicide rushes
...make defending almost impossible. Its hard to even shoot the maras for fear of tking
the base, and you cannot stop a grenade popped out at death.
The cheeky-but-true answer is: stop them before they reach your base. The fact is, multiplayer games need to favor offense over defense (or risk grinding to a standstill), so against a team's best base-attacking options, your only sustainable defense is to do it to
them first ("the best defense..."). Team Lightning is pretty devastating, but that's the reward for teamwork (Saw Bros. is pretty devastating too...), but to be really effective requires going kamikaze. So both examples involve burning funds (and even if you don't die as a human, grenades are the
only nonrefillable weapon in the game -- definitely the closest thing to a "super weapon" Trem has) in big attacks (which is intentional; the cadence of the game is supposed to be: fight players to earn funds, the team that gets the advantage base-attacks and either wins or exhausts their reserves, repeat till one team does win). So, given their tradeoffs and that they're only almost-impossible to defend if you let the enemy reach that point, I think they help the game more than hurt it.
Also, could i just ask that the dev team update the news a bit more?
http://tremulous.net/forum/index.php?topic=12973.0