You'll have to clarify; do you mean grenades as a human? Or maybe lightning zaps as a marauder? Or perhaps the lucifer cannon?
Well, grenades are meant for just that purpose, they only deal AoE damage, that's how they work.. I don't see your point with grenades. They have always been an integral part of tremulous, I don't see what you think is wrong with it.
Marauder zaps are just another way of attacking; if your base is getting destroyed, your base is most likely built too close together. Also, it's best to spread apart when a squad of humans encounter one. Just so you know.
I'm sorry, when did the sniping become no longer an option for players? You prefer it? DO IT. There's nothing stopping you, and since splash damage was added to barbs, they've become even more deadly.
And pertaining to advanced marauders, see my above text. There are other ways to destroy a base you know. Yeah. Seriously. Mind-blowing right?
Point with grenades, you
don't have to be alive for them to work. Why should they be a post
mortem weapon? It was like that in 1.1,
I thought we are attempting to FIX, problems with 1.1, not
keep because its "always been that way".In regards to snipes, I said it shouldn't have splash, and should be the primary.
Why slowly snipe when you can *own* with mara, snipe only use now is picking off one struct during a camp session
or taking down sky bases and such.
Seriously. Mind-blowing right?For example:
- As a tyrant, charging into a turret, swiping it once or twice, then charging away.
- As a dragoon, pouncing in, chomping a ret once or twice, then pouncing out.
Never thought of it before?
Yeah lets waste 6 evos on one ret, wonderful, when you can take out several with 3 evos.
Never thought of that before?Soo much camping huh? Really? Who's doing the camping then? I mean, if you noticed that the aliens are camping you must be:
A. In the base with them, just hanging out. Aka, camping along with them.
I'm certain after playing with you for year(s), you realize that, you die, appear in your own base, to
find no one left, hence see the camping, then leave your base. You also realize you are the only one rushing,
since you die alone. Wrong assertion.
B. Attacking as a human, noticing all these aliens inside the base as you get slaughtered trying to get to a structure. This one is unlikely, as you're defending the aliens (in your post) which human players normally don't do.
Yes humans don't normally defend as aliens since they are humans.

I suspect you just mistyped.
Or I could just give you the benefit of the doubt and say that you're an insightful person who looks at both sides of the argument before posting. For the sake of the argument, we'll just go with that.
Well thank you sir. Yes I play both sides of the game, hence both sides of the argument, and just want
an intriguing battle between two forces and not gren gren gren winzor.
Woah, since when are pulse rifles not able to do that?! Why wasn't I alerted?! I must've missed the memo! =(
I said I would PREFER that is the dominate way to take down a base, but since its its not as effective
as suicide missions, no one does it. (unless its gren spam, and kill ceiling structs) Are you alerted now?
Good point, but remember that if you let the attacker get to your base with a substantial amount of hp, it's YOUR fault for letting him damage your base like that.
So does this apply to a grenade that once thrown, cannot be stopped? Its the aliens fault, the human was able
to smack one grenade bind, before he died. Now they get to run from it, no way to stop it?
It means with adv goon, you have to aim again.
Last time I checked, you still have to aim; don't exaggerate like that.
With barb splash, you don't have to really aim, just approx area, close enough is fine.
With mara zap, you sit and click, how is this exaggeration?
It means someone will have to assist the mara storm, or take the telsas down first, before the attack.
You act like marauders can dodge everything in the human's arsenal - they can't. They die. They die a lot faster with someone shooting at them, by the way. Tesla's work, you should watch them sometime.
So you suggest the humans camp to defend against maras right? Since they die a lot faster with someone shooting at
them, correct? Telsa's have too short a range, even Norf is contemplating an increase.
You don't have to heavily camp, ever.
Some bases are amazingly protected, and it would be unfair to disable a grenade. That's like canceling a Lucifer cannon shot if you die. Would you like that? No. Same with grenades.
Inform some players of this new
"don't have to heavily camp" revelation of yours, we will thank you.
Its not about disabling the grenade, its about port mortem weapons, at least the luci has to be charged, aimed
and fired first, the grenade is just one key smack.
Stop with the generalizations on the dragoon. Explain what you dislike.
Where did I generalize? I said, remove the goon barb splash, how is this a generalization?
Ok I'll explain,
remove the barb splash. Its unneeded, it tks, it makes it a spam weapon, instead of an aimed
one.
I explained marauders.
Where?
This?
Marauder zaps are just another way of attacking; if your base is getting destroyed, your base is most likely built too close together. Also, it's best to spread apart when a squad of humans encounter one. Just so you know.
It would be easier to reply, if the whole thing wasn't just condescending , unfortunately most maps do not allow much of a
*spread out base*, and repeaters force the structs to be within its area of influence, which is, in
practice, mara zap range.