Author Topic: ET on Netradiant?!  (Read 3433 times)

PhysicsX

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ET on Netradiant?!
« on: February 05, 2010, 09:01:08 pm »
Hi all
i have a problem with my netradiant couse it does not include wolfenstein enemy teretorry!

( yes i already tryed gtkradiant 1.4/ 1.5 {does not work on vista})

well
i tryed 2 use the gtkraidant 1.5 et.game file
ye it works but i get a stacktrace error
+
the tools dont work ( putting spawners, jump pad, flags ........)

textures are able 2 use and brushed are also able 2 creat

after 5 day googleing i came here

and not thw qustion

ET FOR NETRADAINT???!

the script of the et.game file from gtkradiant 1.5
would be MAYBE useful


<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<game
  type="et"
  name="Wolfenstein: Enemy Territory"
  enginepath_macos="/Applications/Wolfenstein ET/"
  enginepath_win32="C:/Program Files/Wolfenstein - Enemy Territory/"
  enginepath_linux="/usr/local/games/enemy-territory/"
  engine_win32="ET.exe"
  engine_linux="et"
  prefix=".etwolf"
  basegame="etmain"
  basegamename="Wolfenstein: Enemy Territory"
  unknowngamename="Custom ET modification"
  shaderpath="scripts"
  archivetypes="pk3"
  texturetypes="tga jpg"
  modeltypes="md3 mdc picoterrain ase lwo obj 3ds"
  maptypes="mapq3"
  shaders="quake3"
  entityclass="quake3"
  entityclasstype="def xml"
  entities="wolf"
  brushtypes="quake3"
  patchtypes="quake3"
/>



PLZ I NEED SOME HELP ..... THNX

~PhysX

your face

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Re: ET on Netradiant?!
« Reply #1 on: February 05, 2010, 11:27:04 pm »
Quote from: T R E M U L O U S
Tremulous
spam spam spam, waste waste waste!

Bissig

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Re: ET on Netradiant?!
« Reply #2 on: February 06, 2010, 03:27:46 am »
Why don't you visit the ET forums instead? They might know more about this than the people here.

mooseberry

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Re: ET on Netradiant?!
« Reply #3 on: February 06, 2010, 06:18:30 am »
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.