Author Topic: Ladders  (Read 3942 times)

Noyesdude

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Ladders
« on: February 20, 2010, 03:49:03 pm »
I have tried everything. I've put my map name in the shader list, I've made my own shader, I've tried using a few different already made ladder shaders. but nothing works, It always ends up with the ladder texture or the no shader found texture, But it won't let me climb up it (I'm using GTK radiant 1.5)
Co-creater of the Pbot installation guide(http://xserverx.com/forum/viewtopic.php?f=44&t=2352) on XserverX, and Tremulous player. and btw its No-yes-dude :D

UniqPhoeniX

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Re: Ladders
« Reply #1 on: February 20, 2010, 04:25:21 pm »
Try NetRadiant? Otherwise, common/ladder should work. Also: you need to apply it to a brush that is around the ladder itself, as the surface with the shader will become invisible.

Noyesdude

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Re: Ladders
« Reply #2 on: February 20, 2010, 04:34:52 pm »
K thx. I've had a friend thats been bugging me to do that anyways. I'll go ahead and do that now.
Co-creater of the Pbot installation guide(http://xserverx.com/forum/viewtopic.php?f=44&t=2352) on XserverX, and Tremulous player. and btw its No-yes-dude :D

CATAHA

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Re: Ladders
« Reply #3 on: February 21, 2010, 03:01:31 pm »
Better use own shader. For example:

Code: [Select]
textures/urmapname/ladder
{
  qer_trans .75
  qer_editorimage textures/urmapname/ladder.jpg
  surfaceparm ladder
  surfaceparm nodraw
  surfaceparm nolightmap
  surfaceparm nonsolid
  surfaceparm trans
  surfaceparm nomarks
  surfaceparm noimpact
  surfaceparm playerclip
  surfaceparm metalsteps
}
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

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Noyesdude

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Re: Ladders
« Reply #4 on: February 21, 2010, 11:12:43 pm »
@UniqPhoenix I've installed it. Its not really much diffenent and didnt help with my problem.

@CATAHA I've tried that. But I tried it again and it didnt work also.

Might it be my Compiler? I'm using Q3map2 Toolz. I've set the customprams and meta on BSP and just normal for vis and light. Any other suggestions? I'm all eyes to any.
Co-creater of the Pbot installation guide(http://xserverx.com/forum/viewtopic.php?f=44&t=2352) on XserverX, and Tremulous player. and btw its No-yes-dude :D

UniqPhoeniX

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Re: Ladders
« Reply #5 on: February 22, 2010, 12:55:19 am »
Well if you are using a separate compiler, then you've probably set the paths wrong there, as it can't find the common.shader.

Noyesdude

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Re: Ladders
« Reply #6 on: February 22, 2010, 02:10:23 am »
I just tried compiling it with Netradiant and I ran it, But it still didnt work. I've not had much luck with shaders at all tho. If it would help i'll put my .map up here so you could look at it.
Co-creater of the Pbot installation guide(http://xserverx.com/forum/viewtopic.php?f=44&t=2352) on XserverX, and Tremulous player. and btw its No-yes-dude :D

CATAHA

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Re: Ladders
« Reply #7 on: February 23, 2010, 03:19:14 pm »
Its not map issue. Try specify correct path to shaders. Thats your problem.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Noyesdude

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Re: Ladders
« Reply #8 on: February 23, 2010, 04:21:28 pm »
Ok thats what we've been thinking (since the map editor things wernt helping) But how would I make sure that everythings doing what it needs to do? (I'm not very good with shaders..)
Co-creater of the Pbot installation guide(http://xserverx.com/forum/viewtopic.php?f=44&t=2352) on XserverX, and Tremulous player. and btw its No-yes-dude :D