Author Topic: Builders mod  (Read 7737 times)

x234r

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Builders mod
« on: February 20, 2010, 08:44:40 pm »
When a building someone made killed an opponent that builder would get kills points and eveos/creds.
ME!!!!!!!!! :grenade: + :tyrant: =BOOOMMQ!!!!!
:hovel: Save the hovel!! :hovel:

ACKMAN

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Re: Builders mod
« Reply #1 on: February 22, 2010, 09:14:36 pm »
1. Get a Granger
2. Build a base
3. Humans rush
4. ???
5. Profit

Awesome idea

UniqPhoeniX

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Re: Builders mod
« Reply #2 on: February 24, 2010, 11:33:18 pm »
1. Teammate finishes building base, leaves
2. take granger
3. decon and rebuild
4. ???
5. Profit!

You people really need to think your ideas through.

ACKMAN

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Re: Builders mod
« Reply #3 on: February 25, 2010, 05:23:40 pm »
But then you'll waste a lot of time... for a few evos? Oh come on, go and kill and you'll get more.

UniqPhoeniX

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Re: Builders mod
« Reply #4 on: February 26, 2010, 06:55:26 am »
Tell that to noobs. They could get 3x as many kills if they attacked but nooooo...

ACKMAN

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Re: Builders mod
« Reply #5 on: February 27, 2010, 02:39:24 pm »
Well, so what if they get kills.

mooseberry

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Re: Builders mod
« Reply #6 on: February 28, 2010, 06:37:22 am »
I'm sure they would enjoy it.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

ACKMAN

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Re: Builders mod
« Reply #7 on: February 28, 2010, 06:14:07 pm »
Enjoying is for your health.

UniqPhoeniX

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Re: Builders mod
« Reply #8 on: March 02, 2010, 01:14:53 am »
But then you'll waste a lot of time... for a few evos? Oh come on, go and kill and you'll get more.
What I meant (kinda obviously) was that noobs will still decon+rebuild, even if they might get more kills/funds from attacking.

ACKMAN

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Re: Builders mod
« Reply #9 on: March 04, 2010, 02:44:03 pm »
Well... I wouldn't care if they do.

Also... Adding this for aliens is a good idea, not for humans since their structures kill a lot of aliens.

__

Anyway, will noobs know about this feature?

UniqPhoeniX

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Re: Builders mod
« Reply #10 on: March 05, 2010, 01:34:04 pm »
You'll care when over half your team is builders, deconning each others buildables. And yes, noobs will know.

ACKMAN

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Re: Builders mod
« Reply #11 on: March 05, 2010, 03:16:21 pm »
At least I've got ch... builders. They are needed these days :P

Anyway if you keep flaming my opinions... I... I-I think It's a good idea and it should be tested....

UniqPhoeniX

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Re: Builders mod
« Reply #12 on: March 06, 2010, 10:28:21 am »
I just pointed out a flaw with it. Now can any1 think of how to avoid it? Like: make only designated builders get funds for themselves, while funds from buildables by non-designated would be split between team? Tho if you build for long enough, you really won't free evos (more then you already get), since you can't use them all. If you don't build for long enough, you won't fall that far behind your teammates. Also wouldn't that make rushing the enemy more difficult since they still get all funds if you die because of defences?

ACKMAN

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Re: Builders mod
« Reply #13 on: March 06, 2010, 09:38:55 pm »
When aliens rush, if a single human shoots the alien and it dies, he will get he will get all the credits. I don't see what's wrong with giving a few of them to the builder since he can't shoot them and anyway his team will get the cred (oh come on, when aliens rush there are humans in base).

Also - sometimes, as a builder, I need jetpack (moving base, foward base... or just regular building) but I don't have enough cred and I hve to ask them for money - because they got it too fast or whatever. I don't see what's wrong if it gets fixed.