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TremSilver

Started by harraps, February 22, 2010, 07:15:48 PM

Do you think tremulous need new aliens, humans and builds

yes
52 (73.2%)
no
19 (26.8%)

Total Members Voted: 68

harraps

At first it's my first post on this forum

I have made some alien model today
and can you tell me what do you think about them.

the shrimp


the ram have the better defense of all the alien but it's slow


the centaur is fast and have a good jump


and more powerful than a tyran
The Queen can make respam the other aliens like a egg but it's an alien not a built


Well, tell me what do you think.
and sorry for my english.
Hebergement d'image
sorry for my english !

UniqPhoeniX

#1
You should increase the poly count a lot to make the models more detailed. The shrimp's and queen's legs are too small and too close to each other. And the legs should be on the side, not below the body, to fit in with the other alien classes.
Also adding new alien classes would affect gameplay a lot, and thus might only happen in a mod.

harraps

but tomorrow i going to make new humans weapons
and after, new builds.
Hebergement d'image
sorry for my english !

your face

try perfecting what you have, then move on.

I could totally see this going into a mod, good work. :)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

harraps

Really

Thank you


I'm so entousiastic to make new human equipement
but I'm not perfect !
I need you ! Please

well what I can do and what I can't
I can had poly to make the models more detailed but I think it's not necessary
I can make the armatures
maybe I can make the textures
I don't think I can make the animations
I don't know at all how to make a mod

well thank you for all and good trem
and in more, sorry for my English
Hebergement d'image
sorry for my english !

mooseberry

It needs to be a lot higher poly, you have a decent framework, but to get at a quality you want, it's going to be more work. Keep it up though.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

harraps

well my work for today
i have change my creations of yesterday

the ram or tortle


the centaur become the wolf or the mantis


And the best... the Queen
front


back


belly


and slide


i don't want to change the shrimp
Hebergement d'image
sorry for my english !

MitSugna

I like how you model. learn subdivision modeling please

harraps

but where i can download the officials trem models
for have them in blender

or how i can open the md3 files with blender

help !
Hebergement d'image
sorry for my english !

DeathSkull

Go into your base folder:

1: Copy the data-1.1.0.pk3 thing.

2: Paste it somewhere safe outside of base.

3: Rename it as zip

4: Unpack it with Winrar or something.

Models are in... the models folder :P

-MD3 and Blender

You'll have to get the MD3 Import/Export scripts here:

http://www.moddb.com/games/quake-iii-arena/downloads/blender-md3-import-export-tool

Hope this helps!

As for your models themselves, they need a lot more detail and smoothing. Blocky lego aliens won't cut it. But keep working at it.
Life is Temporary - Death is Eternal
{NoS} 4eva!
Check out my Tremulous novella:
http://tremulous.net/forum/index.php?topic=11003.0

Winnie the Pooh

Perhaps enable smooth-surfacing in your renders, so we can make sense of what's what.
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

harraps

#12
I have tryed to texture the shrimp, it wasn't be easy and the render isn't what i've hope.
it's so cartoon !


that's why i have armatured the aliens and post them here
http://www.mediafire.com/?sharekey=d5b6fe9cfeee420890a82c7bb0fad7ad70a9d7ffca5094fcbc38496b7d6e0e90

some one can texture them at first and tell me how animate them?
please...
thank you.

Hebergement d'image
sorry for my english !

cron

@Harraps - This series of videos will help you understand animation in Blender:
http://unvanquished.net/forum/index.php?action=articles;sa=view;article=19

And this article by RedSky shows some of the finer points of using MD3 models in Tremulous:
http://unvanquished.net/forum/index.php?action=articles;sa=view;article=23



harraps

#14
Not perfect...
but pretty good



yes it look like a  :basilisk: but why not
the   :tyrant: look like the :dragoon:
Hebergement d'image
sorry for my english !

harraps

#15
i've finished the ram texture !



better than first but more easy...

i've use  :dragoon: textures
tell me if you don't like the color
Hebergement d'image
sorry for my english !

jm82792

I would honestly get real and practice more.
It will take year or so to get anything that will work in a game.
This stuff isn't easy to do on any means,
animation should only be done on serious works.


harraps

Well,
but i think, for a first time it's really pretty good.
My work is not so bad, is it ?

Well you are right.
But if anybody want to help me, he can.
Hebergement d'image
sorry for my english !

Winnie the Pooh

You could post the .blend files and enable people to edit your work.

Learn how to subsurf.
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

mooseberry

I'd say keep up the work, but keep working on improving. Right now your models are too blocky and sharp. You can (and should) use multiple polys for the points of their legs, it would make it look a lot nicer. Your models also seem to be lacking a bit in the way of depth, although that could mostly just be the pictures. Lastly, your simple textures, make it seem a bit too cartoonish, although I suspect they will look nicer once on a more fleshed out creature.

Try looking at other models, for example the dragoon to get an idea of how the Tremulous Dev's did their work.

http://bobbin.vilkacis.net/3D/dragoon.jpg
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

DraZiLoX

Quote from: harraps on February 27, 2010, 09:49:23 PM
i've finished the ram texture !

[PICTURE]

better than first but more easy...

i've use  :dragoon: textures
tell me if you don't like the color
I like it :)

CreatureofHell

I rofl'd  :D I want to see this finished unchanged so I can have more great laughs.  ;D
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

harraps

#22
the final !

the nightmare of all the humans (or robots)



some screens.









Hebergement d'image
sorry for my english !

harraps

#23

How i can had a blend file into an other blend file ?
please



Hebergement d'image
sorry for my english !

your face

omg omg looking at those makes me want to say: RAAAAAAAAAAAAAAAAAAAAAWR
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Haraldx

The pictures just don't appear to me or the server on which it was hosted is broken?
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

harraps

Try to reload the page

but Don't panic

I going to upload the current aliens
Hebergement d'image
sorry for my english !

Jimmg


harraps

Oh ?

why, say what is the problems.
please
Hebergement d'image
sorry for my english !