Author Topic: Problems with connecting somewhere on Linux  (Read 6399 times)

Akel

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Problems with connecting somewhere on Linux
« on: July 19, 2006, 04:46:57 pm »
Don't expect anyone to be able to help me, but.. I can try my luck!

So.. On my Linux system, I click Play, click Get New List, at which point I get an up-to-date list, then try to join a server... It says "Awaiting gamestate", then it just sits there... nothing happens unless I exit with ESC. I disabled the firewall, still nothing. After I press ESC and check the server's info, I can see my name in there.. and if I try to connect again to the same server, it says I'm already connected, and throws me out.

On Windows, everything works perfectly. I can connect to any Internet server.
On Linux, creating a server and playing, works. Creating a dedicated server and connecting to it, works. Creating a dedicated server on another computer (different LAN, too) and connecting to it, works.
I then created a dedicated server on another remote computer, making sure I can reach it ONLY through my internet network interface, and made it public. I saw the name in the list, I tried connecting to it, and, to my surprise, it WORKED.

ANY other server except mine still didn't. Any suggestions on what else I could try?

Howitzer

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Problems with connecting somewhere on Linux
« Reply #1 on: July 19, 2006, 05:55:04 pm »
What distribution do you have?
And what programs do you have running? (SELinux on Fedora could prevent you from playing for example.)

Akel

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Problems with connecting somewhere on Linux
« Reply #2 on: July 19, 2006, 08:06:21 pm »
Mandriva 2006.

I have nothing running but the usual xfs, sshd, xinetd, and crond. Using E17 on X, so nothing from Gnome or KDE either. The rest are login prompts and terminals.

Teiman

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Problems with connecting somewhere on Linux
« Reply #3 on: July 19, 2006, 08:31:16 pm »
Firewall?

Akel

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Problems with connecting somewhere on Linux
« Reply #4 on: July 19, 2006, 08:56:18 pm »
I already said I disabled it...
Code: [Select]
/home/andrei> sudo service iptables stop
Resetting built-in chains to the default ACCEPT policy:         [  OK  ]
/home/andrei>

Gad Zooks

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Problems with connecting somewhere on Linux
« Reply #5 on: October 25, 2007, 11:41:16 pm »
I too am experiencing this problem in linux.  I used a previous installation of Linux and have not a problem but now I am unable to connect to any quake iii games - quake iii, tremulous, enemy territory.  Other online games work fine on the internet so I'm not understanding what is happening.

Caveman

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Problems with connecting somewhere on Linux
« Reply #6 on: October 26, 2007, 09:49:50 am »
Given that you
Quote from: "Gad Zooks"
..used a previous installation of Linux


It is quite clear that you are

Quote from: "Gad Zooks"
... not understanding what is happening.


And you should either go back to Windows or start using google to read up on your Problem.

This is NOT tremulous related.

Jazz

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Re: Problems with connecting somewhere on Linux
« Reply #7 on: July 08, 2008, 03:52:53 pm »
That's really sad, but I've encountered same problem when installed Gentoo. And no solution I've found yet.
Played same games on openSUSE fine, where most of the things are built in kernel. Where can I get detailed list of ports/protocols which are used by tremulous and/or quake3?  :-[ Maybe something is not built-in.

Sorry for posting it here (if it is not tremulous related, just q3 engine), but I've googled a lot with no solution.

TinMan

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Re: Problems with connecting somewhere on Linux
« Reply #8 on: July 09, 2008, 12:32:20 am »
Install "open arena" from source and you will have all the dependencies needed to run tremulous.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

jackForward

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Re: Problems with connecting somewhere on Linux
« Reply #9 on: July 09, 2008, 09:23:36 am »
And again it would be useful if we could see the tremulous error messages. So please run tremulous from within a console and post the output here.

TinMan

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Re: Problems with connecting somewhere on Linux
« Reply #10 on: July 09, 2008, 05:26:05 pm »
And again it would be useful if we could see the tremulous error messages. So please run tremulous from within a terminal and post the output here.
Fixed.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

David

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Re: Problems with connecting somewhere on Linux
« Reply #11 on: July 09, 2008, 06:51:42 pm »
Why fixed?
Running it from a console would work too.
If you want to be pedantic as to what he would most likely be using, its a terminal emulator.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

TinMan

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Re: Problems with connecting somewhere on Linux
« Reply #12 on: July 09, 2008, 11:58:08 pm »
Fixed because if he reads "console" he'll just run the game and open the console, if you're going to tell him to do that at least tell him that the command he will need to do is "/condump" to get the output to a text file.

The term terminal can cover all remote terminals and graphical interfaces, terminal "emulator" is not needed because of that.
Console doesn't leave boot loader, kernel, or init usually.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Jazz

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Re: Problems with connecting somewhere on Linux
« Reply #13 on: July 10, 2008, 09:21:18 am »
Ebuild from http://www.trem-servers.com/index.php?page=downloads (also used game distro from official site, no difference)
Code: [Select]
tremulous 1.1.0 linux-x86 Feb 28 2006
----- FS_Startup -----
Current search path:
/home/jazz/.tremulous/base
/usr/local/games/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/local/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/local/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/local/games/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/local/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/local/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/local/games/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/local/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/local/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/local/games/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/local/games/tremulous/base

----------------------
2080 files in pk3 files
execing default.cfg
execing autogen.cfg
execing autoexec.cfg
execing autogen.cfg
execing autogen.cfg
execing autoexec.cfg
execing autogen.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 8: 1280 1024
Using 4/4/4 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 8600 GT/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600 GT/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 173.14.09
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  470
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x8b84758 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 253 milli seconds
UI menu load time = 17 milli seconds
UI menu load time = 15 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:30720
Hostname: jazz.info-lan
Alias: jazz
IP: 127.0.0.2
Started tty console (use +set ttycon 0 to disable)
Resolving master.tremulous.net
master.tremulous.net resolved to 208.116.49.110:30710
81.169.128.191:30720 resolved to 81.169.128.191:30720
]\time
    timegraph = "0"
    timedemo = "0"
    timescale = "1"
    timelimit = "0"
]\timescale 100
]\timescale 1
]/quit
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
Nothing happens when I even set timescale to 100 and wait more. Connection hangs on message "Awaiting gamestate" when there is
Code: [Select]
81.169.128.191:30720 resolved to 81.169.128.191:30720last line in console.

I've checked openarena runtime/compile reqs, I have everything: opengl, openal, libsdl, libXext, libX11, libXau, libXdmcp.

TinMan

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Re: Problems with connecting somewhere on Linux
« Reply #14 on: July 10, 2008, 10:03:00 am »
Hmmm...I could only tell you to check your ~/.tremulous and rename it or something to be sure it isn't reading odd files from there and to make sure that the library versions match up with what is needed to run tremulous, although I doubt that would be an issue.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg