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Sound - ATMOSPHERE (plz include mp3 support)

Started by nubcake, February 25, 2010, 11:35:06 PM

nubcake

Hey, how easy/hard would it be to include mp3 support? I would really like to have some background music (akin to Unreal Tournament) without having to use a 40mb wav file, also for extra sound effects. I think there are a number of libs for mp3?

Just a simple thing that could open up many doors.

David

There is already ogg support, although it's disabled by default.  Not sure if it'll be on in 1.2.

MP3 has patent issues so can't be used in free software without tons of shit.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

SlackerLinux

yeh ogg is disabled by default id like it to be enabled and .dll's included in the release(since knowing windows users theyll have trouble installing something)

theres a .patch that uses libmad here :http://ioquake3.org/extras/patches/ afaik there isn't tons of sh*t thats needed to use it but im not that into all that licence crap :) but like the page says Ogg/Vorbis is a much better choice(hence why its on the extras page of ioq3)
Slackware64 13.1
SlackersQVM/



wolfbr

would be interesting if the tremulous had a folder called "music", which would be lists of reproductions(where you could hear music or atmosphere sound[like fear] in the game).