Author Topic: Intresting Lighting  (Read 2512 times)

yet A. N. Other

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Intresting Lighting
« on: March 09, 2010, 07:41:20 am »
I have made a basic 'room' map, just so I can do some interesting things with it, like light it. However I came across a 'problem' which is probably down to me being a fail mapping newbie.

I had a light half within a brush, so I could have directional lighting (see first attachment), but when I dev-mapped it with the light on 200 this happened (second attachment).

Now when building my map I got the following error, which is likely to have been part of the problem:
Code: [Select]
Entity 1, Brush 0: Entity leakedHowever, my lights don't actually leak from the map (first attachment again). Any ideas?

*Edit: meh, going to get better view of the plan, but you should be able to get the jist from the graphical.
« Last Edit: March 09, 2010, 07:43:20 am by yet A. N. Other »

yet A. N. Other

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Re: Intresting Lighting
« Reply #1 on: March 09, 2010, 07:47:54 am »
More pics, some zoomed in shots:


Odin

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Re: Intresting Lighting
« Reply #2 on: March 09, 2010, 12:03:04 pm »
move the light entity out a bit so the center is not intersecting with a brush.

yet A. N. Other

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Re: Intresting Lighting
« Reply #3 on: March 12, 2010, 07:27:31 am »
Thanks