Author Topic: trigger_hurts and func_train waters  (Read 2957 times)

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
trigger_hurts and func_train waters
« on: March 17, 2010, 02:36:26 pm »
Two engine glitches I'm aware of when it comes to Tremulous...
ONE: trigger_hurts only deal damage to one player at a time. I'm not sure where I heard this but I'm sure it's why Soubok quit working on Pulse. Is that true? If so, is it an easy fix and will it be fixed in 1.2?
TWO: func_train brushes that are textured with the water shader will distort the view of the player anywhere along it's path. I actually think that, in some situations, this is a cool effect, and is in no way game breaking. Does anyone know if it's going to be fixed or, better yet, if it can be fixed?
U R A Q T

commander scrooge

  • Posts: 187
  • Turrets: +1/-9
Re: trigger_hurts and func_train waters
« Reply #1 on: March 17, 2010, 03:37:57 pm »
Quote
ONE: trigger_hurts only deal damage to one player at a time. I'm not sure where I heard this but I'm sure it's why Soubok quit working on Pulse. Is that true? If so, is it an easy fix and will it be fixed in 1.2?

I don't think so... I'm quite sure it deals damage to any one who is in the trigger_hurt zone.  If I am wrong it can be easily fixed by putting multiple trigger_hurt on top of each other.

Quote
TWO: func_train brushes that are textured with the water shader will distort the view of the player anywhere along it's path. I actually think that, in some situations, this is a cool effect, and is in no way game breaking. Does anyone know if it's going to be fixed or, better yet, if it can be fixed?

I don't under stand your question, and have little experience with shaders, best wait for more experienced mapper to answer.
Pathbot every thing you need here

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: trigger_hurts and func_train waters
« Reply #2 on: March 17, 2010, 04:07:10 pm »
Quote
ONE: trigger_hurts only deal damage to one player at a time. I'm not sure where I heard this but I'm sure it's why Soubok quit working on Pulse. Is that true? If so, is it an easy fix and will it be fixed in 1.2?

I don't think so... I'm quite sure it deals damage to any one who is in the trigger_hurt zone.  If I am wrong it can be easily fixed by putting multiple trigger_hurt on top of each other.
Mhm. I thought not. Maybe I made it up. :P
U R A Q T