Author Topic: A number of GTK glitches  (Read 4541 times)

nubcake

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A number of GTK glitches
« on: March 29, 2010, 06:02:19 am »
Well first off, I have a sound loop with these properties


And GTK decides to cut off the sound roughly 8 seconds in (it is a 15 second clip). It does this for all the clips I have tried. Although on another map of mine, it does not...


Secondly, As I save my map, one of the hallways decides to become randomly nodraw in areas...

This is how it should look


Despite changing NOTHING about this hallway at all, it looks like this (I saved my map as Under6, Under7 etc, this is Under 8, and this part of the map has not been changed at all since Under 3)


So I decide to delete that section, save the map as Under9, then copy/paste the section from Under6, and then it decides to not only caulk/nodraw it, but give this weird texture/not properly rendered water, but it no longer nodraws the floor...


Ideas??
 
Edit: It looks fine  when I make the hall  all detail... So basically, the sound the the biug problem
« Last Edit: March 29, 2010, 06:53:24 am by nubcake »

UniqPhoeniX

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Re: A number of GTK glitches
« Reply #1 on: March 29, 2010, 07:04:21 am »
It's called RADIANT.
For the sound loop, how quickly does it restart the loop? Tried removing the wait and random keys? (Aren't those keys for making the sound loop after an interval or something?)
Sound being cut off at 8 sec? How is this a Radiant bug? Radiant newer plays the sounds ??? Don't know what causes it tho. How is the entity triggered (if at all)? You could try the sound with a diff target_speaker with only noise key and LOOPED_ON if you haven't already.
The nodraw stuff is a VIS problem, _probably_ overlapping/broken brushes... Also not Radiant error. You could hide detail and check if there are any brushes that should be detail in line of sight from the problem area. Or you could try plugins->prtview load .prt file (you get that from compiling VIS iirc), toggle 3D portals and see what the problem area looks like.
Now stop blaming GTK... it has nothing to do with ANYTHING here.
« Last Edit: March 29, 2010, 07:08:09 am by UniqPhoeniX »

nubcake

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Re: A number of GTK glitches
« Reply #2 on: March 29, 2010, 08:28:49 am »
It's called RADIANT.
For the sound loop, how quickly does it restart the loop? Tried removing the wait and random keys? (Aren't those keys for making the sound loop after an interval or something?)
Sound being cut off at 8 sec? How is this a Radiant bug? Radiant newer plays the sounds ??? Don't know what causes it tho. How is the entity triggered (if at all)? You could try the sound with a diff target_speaker with only noise key and LOOPED_ON if you haven't already.
The nodraw stuff is a VIS problem, _probably_ overlapping/broken brushes... Also not Radiant error. You could hide detail and check if there are any brushes that should be detail in line of sight from the problem area. Or you could try plugins->prtview load .prt file (you get that from compiling VIS iirc), toggle 3D portals and see what the problem area looks like.
Now stop blaming GTK... it has nothing to do with ANYTHING here.

You're right, cant possibly be radiant... The same exact sound clip, using the same settings work on any map other than this one...

Also, no I dont have ny overlapping brushes. I make all of my maps with the brushes fitting in perfectly, I havent overlapped a brush since I first started mapping.


Anyhow, ill try your adive on the PRT view thanks.

gimhael

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Re: A number of GTK glitches
« Reply #3 on: March 29, 2010, 09:39:39 am »
You can easily check if an issue is related to VIS problems: set /r_novis 1 in the console, that completely disables VIS culling. If that fixes the issue you can be sure that it's caused by a VIS problem.

nubcake

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Re: A number of GTK glitches
« Reply #4 on: March 29, 2010, 10:06:10 am »
Yeah def a VIS problem, Im getting the idea that it was because I made the glass structural

Odin

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Re: A number of GTK glitches
« Reply #5 on: March 29, 2010, 12:54:38 pm »
Yeah def a VIS problem, Im getting the idea that it was because I made the glass structural
AFAIK if the glass shader has surfaceparm trans, q3map2 will still skip the surface in vis even if it is structural.

UniqPhoeniX

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Re: A number of GTK glitches
« Reply #6 on: March 29, 2010, 02:52:58 pm »
Yeah def a VIS problem, Im getting the idea that it was because I made the glass structural
... what? ... Everything that does not block VIS should be detail... I thought you'd know this. Guide to understanding VIS and hint
You're right, cant possibly be radiant... The same exact sound clip, using the same settings work on any map other than this one...
Radiant doesn't touch your sound files. Tremulous is what plays the files. Unless you have something triggering the target_speaker to turn it off. (Is there some way to debug entities without AMP? with AMP you can use sv_AMPdebug 1 or 2)
« Last Edit: March 29, 2010, 03:03:45 pm by UniqPhoeniX »

nubcake

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Re: A number of GTK glitches
« Reply #7 on: March 30, 2010, 01:26:39 am »
Yeah def a VIS problem, Im getting the idea that it was because I made the glass structural
... what? ... Everything that does not block VIS should be detail... I thought you'd know this. Guide to understanding VIS and hint
You're right, cant possibly be radiant... The same exact sound clip, using the same settings work on any map other than this one...
Radiant doesn't touch your sound files. Tremulous is what plays the files. Unless you have something triggering the target_speaker to turn it off. (Is there some way to debug entities without AMP? with AMP you can use sv_AMPdebug 1 or 2)

I know what structural brushes are for, I made it structural because I got the idea that perhaps sound from one of the halls wouldnt travel to this hall if it were structural. Anyways problem solved... its just extremely odd that the sound is cutting short when the sound file works fine on another map

Edit: is it possible to have models rotating if you attach them to a brush that is rotating using the target key?? I tried bu the model disappears.. any ideas?
« Last Edit: March 30, 2010, 07:27:48 am by nubcake »