Author Topic: Updated Tremor map  (Read 8710 times)

Lakitu7

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Updated Tremor map
« on: April 08, 2010, 08:35:58 pm »
US1 (and EU1 shortly also when it empties for the day and I restart/update it) is now running an updated version of Tremor with location entities and bug fixes. If no issues are found it will become the official 1.2 version of Tremor. Thank you Ingar for these updates/fixes.

_Equilibrium_

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Re: Updated Tremor map
« Reply #1 on: April 08, 2010, 08:56:31 pm »
what exactly are location entities?

Asvarox

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Re: Updated Tremor map
« Reply #2 on: April 08, 2010, 09:00:27 pm »
Location names you can find in karith for example (in upper right corner it says the name of the room where you are like "Elevator room", "Dark Stairs", "Humans Base", "Aliens Base" and so on).
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khalsa

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Re: Updated Tremor map
« Reply #3 on: April 08, 2010, 09:03:43 pm »
Also found in the teamoverlay, and in chat next to people's names.

We've had them on US1/EU1 for a long time using dirty hacks, and have just been waiting for the maps to be redone to include them properly. This is the first of the default maps that have been completed and released.

Please, when you play this map look around for any bugs and double-check the names and locations that get shown.
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CreatureofHell

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Re: Updated Tremor map
« Reply #4 on: April 08, 2010, 09:34:22 pm »
Fun  ;D
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Liskey

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Re: Updated Tremor map
« Reply #5 on: April 08, 2010, 11:37:39 pm »
When will the location names for ATCS be released?  I get so confused sometimes.

SlackerLinux

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Re: Updated Tremor map
« Reply #6 on: April 09, 2010, 01:01:51 am »
does that mean glitches like basement one is fixed?
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Lakitu7

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Re: Updated Tremor map
« Reply #7 on: April 09, 2010, 01:48:53 am »
Yes. If you can still outside-the-map glitch build anywhere on the new map, report it (here would be a good place), because the goal was to fix all of those.

Winnie the Pooh

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Re: Updated Tremor map
« Reply #8 on: April 09, 2010, 11:07:29 pm »
Did Ingar finally fix the z-fighting brushes in the tiny ladder room near the alien's door?
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UniqPhoeniX

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Re: Updated Tremor map
« Reply #9 on: April 10, 2010, 06:15:50 pm »
Nope... Is Ingar willing to fix everything in Tremor? If yes:
Z-fighting in vent room at alien front.
Missing surfaces at bottom edge of front and back ladder holes.
2 instances of overlapping brush in basement near ceiling at junctions (easy to see with higher gamma, as they are z-fighting with a black surface)
Box room boxes with misaligned tex:
  top edge of boxes where a goon can be safe from non jets
  at back right corner, at pile of crates is 1 separate crate, top and front faces
  top of that same pile front/top/back faces of the three boxes
  the largest pile (near entrance to h base) lowest boxes
Above alien base back entrance there is a gap just below the ledge
Just left of the ledge there is a tiny missing surface (easy to see with /r_clear 1)
The boxes in alien base are hovering
Misaligned brushes
  From human front turn around at first junction and at top left corner
  from there go left all the way to the wall, turn around, and at top left corner.
1 of the pipes at human base plants is missing a cap
These are what I can remember/find atm.

Edited and added some, also checked: these are all in tremor-gpp
« Last Edit: April 10, 2010, 07:04:44 pm by UniqPhoeniX »

Lakitu7

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Re: Updated Tremor map
« Reply #10 on: April 10, 2010, 06:42:10 pm »
See what he fixed first and report what's left. :p

Who

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Re: Updated Tremor map
« Reply #11 on: April 10, 2010, 06:46:21 pm »
heresy

This just in:

Tremor is perfect

Asvarox

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Re: Updated Tremor map
« Reply #12 on: April 10, 2010, 07:46:20 pm »
Those fancy boxes in humans base, before humans base front entrance and in the hallway between humans and aliens bases are all non solid(?) for projectiles
http://www.youtube.com/watch?v=ip-wt05rEgQ
It'd be cool to have detailed list of what was fixed if that's not a problem
« Last Edit: April 10, 2010, 08:00:18 pm by Asvarox »
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UniqPhoeniX

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Re: Updated Tremor map
« Reply #13 on: April 10, 2010, 08:02:10 pm »
Those fancy boxes in humans base, before humans base front entrance and in the hallway between humans and aliens bases are all non solid(?) for projectiles
I can't believe I never noticed that :o
« Last Edit: April 10, 2010, 08:17:11 pm by UniqPhoeniX »

Colynn'

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Re: Updated Tremor map
« Reply #14 on: April 11, 2010, 08:42:40 pm »
I just noticed this while exploring the new map (look at the location).

I know it's a fancy detail. ::)
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