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Changing build limit

Started by Belier13, July 20, 2006, 06:36:29 PM

Belier13

Well In some server the build limit was increased, we had about 150 ~~points something around that,

how so?

Answer unless you are BR, thanks.

PIE

in your tremulous folder open up the file
server.cfg

and edit these lines to whatever you want

set g_humanBuildPoints 100
set g_alienBuildPoints 100

Belier13

Awesome !

Thanks dude.

Just another question, is there a limit? To prevent subscrib out of range.

Neo

Not certain but i'd guess the limit would be 255

DPyro

SST server has a build limit of 260, so no, the limit is not 255. That's the size of a byte, and I would hope we'd advance past then by now in computing =)

Btw, humans incidently camp a lot on SST...

yetshi

there seems to be no upper limit on build points.

atleast if there is it isnt under 1000.

kevlarman

i believe the upper limit is exactly 2,147,483,647 build points
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Belier13


Checkpoint

What do you open it with?

EDIT: nvm, found it

EDIT2: I couldn't find the above lines for some reason.
remulous is broken.

PIE

Fun enough.. there are 2 of them.
One in the tremulous folder, and one in teh base folder.. i think you have the base folder one..

But actually you can use from the console
/devmap mapname
to enable cheats
and then enter
/set g_humanbuildpoints 999
or whatever you want so you can play instead of having it dedicated if thats what you want..

Checkpoint

But I have to have it in the server folder?
remulous is broken.

PIE

Server folder!?!?

You don't need to do anything special to use the devmap cheat... you can do that from the console ingame if thats what your asking..

Checkpoint

Ok, I got that, but what's the code to change stages? :P

That's pretty much all I want to know. =/

EDIT: I can get it to 2, but if I try to get it to 3, I can't buy/build anything =/
remulous is broken.

PIE

;)
/set g_humanstage #
/set g_alienstage #

0 = stage 1
1 = stage 2
2 = stage 3
3 = stage 4 :eek:

Checkpoint

Is there any to change the building timer?
remulous is broken.

Belier13

This being my thread, I feel very outraged by you hijacking it. I will nicely ask you all to stfu  :) .

Thanks kbye.

Lava Croft

Quote from: Belier13This being my thread

*Lava Croft pounces Belier13 square in the nuts and confiscates his thread.

Checkpoint

At least this is on topic. And you are not the boss of us, even in your thread. The admins/mods are. :)
remulous is broken.

Belier13

Quote from: CheckpointAnd you are not the boss of us

I beg to differ.

Checkpoint

You don't seem to be an admin/mod...

And we ARE on topic...
well, we were, but this pretty much got shifted to this argument.
remulous is broken.

Aninhumer

Quote from: kevlarmani believe the upper limit is exactly 2,147,483,647 build points
That looks like it's storing it as a floating point? Why?
I know the quake 1 engine stores everything as a float, but I would have thought they would have changed that?

Teiman

Quote from: Aninhumer
Quote from: kevlarmani believe the upper limit is exactly 2,147,483,647 build points
That looks like it's storing it as a floating point? Why?
I know the quake 1 engine stores everything as a float, but I would have thought they would have changed that?

CVAR is a structure with a float, a int (often) and a string version.
The engine can get the version that fit the context ( for a netname, will get the string version, other stuff may need to integer or float version ).
After a change, all other versions are recalculated.  You sould say that Cvars store "variants" more than floats.

Netcode use integer, even to encode floats. Maps formats are integer based. OpenGL seems more float friendly. Game stuff seems integer friendly. Ok?