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You'd have to do it the same way as admins and bans etc, write a file at the end of the map and read it again at the start.
http://xserverx.com/forum/viewtopic.php?f=17&t=2443As I understand it the A qvm doesn't have quite all of the gameplay changes that X does, so it should be easier to go through. Also apparently they do it using a mysql database.
I think X has a !bank function or something, which does that..
Quote from: F50 on April 19, 2010, 08:26:39 pmhttp://xserverx.com/forum/viewtopic.php?f=17&t=2443As I understand it the A qvm doesn't have quite all of the gameplay changes that X does, so it should be easier to go through. Also apparently they do it using a mysql database. A does have a lot of changes, but not in the gameplay area. They have all of the added commands like !rtd !bank !w etc for use during gameplay... But the play itself is vanilla (from what I understand..)
Quote from: A Spork on April 19, 2010, 07:03:29 pmI think X has a !bank function or something, which does that..Close lol... It is server A that has this function, and it involves storing credits/evos so you can store them and collect more (get more than the max displayed in your hud...Quote from: F50 on April 19, 2010, 08:26:39 pmhttp://xserverx.com/forum/viewtopic.php?f=17&t=2443As I understand it the A qvm doesn't have quite all of the gameplay changes that X does, so it should be easier to go through. Also apparently they do it using a mysql database. A does have a lot of changes, but not in the gameplay area. They have all of the added commands like !rtd !bank !w etc for use during gameplay... But the play itself is vanilla (from what I understand..)