Author Topic: Ice/sliding surface  (Read 2369 times)

Enshoku

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Ice/sliding surface
« on: April 22, 2010, 05:02:21 am »
I have a mapping question, and while usually the search feature for trem.net or the wolf:et forums comes to my aid, no such luck this time. Does anyone how slippery ice is done in maps like treecannon and mission one? It doesnt appear to be a shader, because tree cannon doesn't rely on a shader file, and mish only has two shader code segments, neither of which are ice. If its an entity type or function, I'm hard pressed to find which it is, because none of the ones for tremulous in gtkradiant seem to fit the bill. Any help?

your face

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Re: Ice/sliding surface
« Reply #1 on: April 22, 2010, 05:37:44 am »
Create a brush on top of a pre-existing surface that you want to be slick.  Select the new brush(es) and texture with the common/slick texture.

However, if you are going to be slicking a wall/ceiling, I suggest using the karith/solidslick.  Solidslick acts the same as the normal slick, except bullets can pass through it.
« Last Edit: April 22, 2010, 05:41:35 am by your face »
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Enshoku

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Re: Ice/sliding surface
« Reply #2 on: April 22, 2010, 10:18:48 pm »
That fixed it. I thank you sir, you are a gentleman of the highest caliber.