I have a mapping question, and while usually the search feature for trem.net or the wolf:et forums comes to my aid, no such luck this time. Does anyone how slippery ice is done in maps like treecannon and mission one? It doesnt appear to be a shader, because tree cannon doesn't rely on a shader file, and mish only has two shader code segments, neither of which are ice. If its an entity type or function, I'm hard pressed to find which it is, because none of the ones for tremulous in gtkradiant seem to fit the bill. Any help?