During SD, it is the target of concentrated attacks, a true Achilles heel that the aliens have no equivalent of (aliens don't have a single structure with the importance of the armory.)
so the booster that can heal an alien with super low health back to 100% in almost 2 to 4 seconds isn't an important structure? It"s true that some go for the arm but I like to go for the nodes first. But when you compare it to what the humans usually attack 1st, the OM, the arm takes less time to rebuild.
[sigh] No the booster is
not equivalent to the armory, because a booster can (and does) get replaced by Basilisks in SD. There is
no comparison. And no, humans do not always go for the OM first, usually it's the eggs. Please, play more before saying stuff like this.
I'd say the alien eggs are of far more use than the human armory, but I digress. The key to keeping an armory alive isnt letting it take damage and constantly repairing it, but rather making sure its one of the least vulnerable buildings in your base, along with the telenodes and rc. If its placed badly it doesnt matter whether it has 280 health or 1280, eventually, it'll asplode.
Nah, there is a big difference between 280 and 1280. The difference is reaction time, or the time it takes a human to notice the

needs help and switch to repairing it. Eventually it will explode, but not as soon, and that's the difference. SD is where the true balance of tremulous comes into focus, and I think the bloated alien win ratio is largely because of this human vulnerability. I'm not talking about giving it a huge bonus, but just a minor boost. It is (as it is now) still really easy to take down even by one alien.