Author Topic: /callvote admit defeat in 1.2  (Read 4713 times)

Kiwi

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/callvote admit defeat in 1.2
« on: April 24, 2010, 01:56:07 am »
As we know, many people, on many server see a vote and shove f1 as many times as they can.  This most often happens with kick votes, or mute votes, but it has begun to happen with admitdefeat votes in 1.2.  Perhaps we could only allow admitdefeat votes when you have no eggs left?  Anyone have any other ideas?

SlayerN

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Re: /callvote admit defeat in 1.2
« Reply #1 on: April 24, 2010, 02:14:14 am »
I agree to many people just spam click F1 without thinking, I have had more then one game lost because our base move attempt had been killed and someone calls /admitdefeat and everyone for some reason votes F1. it might also make sense for votes /admitdefeat votes only able to be made by players with above so many points in the game or been playing for a set amount of time. something for the Dev's to consider for sure

Liskey

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Re: /callvote admit defeat in 1.2
« Reply #2 on: April 24, 2010, 03:45:48 am »
But admit defeat is a teamvote, so they have to hit f3.  Not quite as automatic as f1, so maybe they actually wanted to vote yes.

David

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Re: /callvote admit defeat in 1.2
« Reply #3 on: April 24, 2010, 12:58:12 pm »
How about add an "I'm a retard who shouldn't be allowed to vote" vote, and everyone who hits F1 gets barred from voting forever?
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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rotacak

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Re: /callvote admit defeat in 1.2
« Reply #4 on: April 24, 2010, 01:11:05 pm »
How about add an "I'm a retard who shouldn't be allowed to vote" vote, and everyone who hits F1 gets barred from voting forever?
Very nice idea :D

Lakitu7

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Re: /callvote admit defeat in 1.2
« Reply #5 on: April 24, 2010, 11:31:52 pm »
I think this falls way too squarely in the realm of "social problem" to try to fix with technical means.

F50

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Re: /callvote admit defeat in 1.2
« Reply #6 on: April 25, 2010, 04:33:06 am »
Well, perhaps an adminlevel with nothing but !cancelvote and authorization to cancel such votes might work. A restriction on using that to prevent votes against oneself might be useful however.
« Last Edit: April 25, 2010, 04:40:17 am by F50 »
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


KillerWhale

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Re: /callvote admit defeat in 1.2
« Reply #7 on: April 26, 2010, 06:14:03 am »
I think this falls way too squarely in the realm of "social problem" to try to fix with technical means.
You must have missed David's suggestion.

David

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Re: /callvote admit defeat in 1.2
« Reply #8 on: April 26, 2010, 11:12:03 am »
Doesn't look like too much of a problem: http://stats.tremulous.net/tremstats/us1/votes.php
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.