Author Topic: I need alien help PLEASE!  (Read 6992 times)

JohnBristow

  • Posts: 21
  • Turrets: +0/-0
I need alien help PLEASE!
« on: July 21, 2006, 07:53:21 am »
You may or may not know me. I play alot on the AKKA server, and if you see me there, you probably know I am a good player as a human. However, I recently started trying to play as alien, and I am having a little difficulty. Could anyone offer any tips on how best to play as aliens? Any help would be appreciated. THANKS!!!! :D
t's time to rock some socks.
Proud Member of the }MG{!!!

PIE

  • Posts: 1471
  • Turrets: +96/-52
    • http://www.mercenariesguild.net
I need alien help PLEASE!
« Reply #1 on: July 21, 2006, 08:20:03 am »
There are lots of tips everywhere..... this is a great example of someone who might want to join }MG{ in the future.. but as of now here is what I can reccomend for dretch and ADV marauder since i love playing those when i'm alien and i'm not too bad at it:

Dretch-
ZIG ZAG!.. Do not go in a straigh line at a person ever. Also jump as much as you can, but never at their face. That will only line you up for a shot.
Try to jump at the back, or side of their head and get a headshot. Thats the quickest way to make a kill. If they are in a corner, getting right on their head is usually a pretty quick way to kill them.
Accept your useless against flamethrowers, and most of the time lucifer cannons.. just stay away... your probably also going to get hosed by turrets as well.. so its not worth throwing yourself at them. Just look for weaker humans walking around.. they usually are.
Stay on the ceiling and the wall to try to prevent blocking. ALWAYS move when you see some bigger alien who is trying to escape.

Marauder/Adv marauder -
JUMP!
Slash when you have a clear hit, they have a sucky gun, or their back turned to you, and they aren't in really big groups, or if you think you can make a few swipes before you get hosed.
Don't bother trying to swipe lucifers or chainguns unless you can get away from their front.
Use lightening (adv mara) on groups.
If you jump into their base, be sure to watch out to teslas. They will hold you, and you'll be dead.

Also.. a lot of people think bigger = better.. which is NOT the case for all.
I'm not all that great at tyrant. Its too easy to get blocked, and humans freak when they see you and will lock onto you and chase you. Whereas a marauder can get away most of the time, and can even get into the enemy base and destroy a structure or two before they notice you sometimes... but its really up to what you like. If your big.. you can't hide, but killing will be easier if you can get to something to kill.

St. Anger

  • Posts: 377
  • Turrets: +58/-83
I need alien help PLEASE!
« Reply #2 on: July 21, 2006, 08:24:41 am »
When you're a dretch look up when you go after the humans. Make sure you are looking at their head so that the bites count as headshots. You can kill humans very quickly by just looking up.

PIE

  • Posts: 1471
  • Turrets: +96/-52
    • http://www.mercenariesguild.net
I need alien help PLEASE!
« Reply #3 on: July 21, 2006, 08:37:54 am »
Quote from: "St. Anger"
When you're a dretch look up when you go after the humans. Make sure you are looking at their head so that the bites count as headshots. You can kill humans very quickly by just looking up.

The only drawback for this is that the first place i look when i get bit is at my feet. If you jump at their head.. you will probably not land so close, so if they look at their feet, you get another jump in...

Henners

  • Posts: 383
  • Turrets: +10/-5
I need alien help PLEASE!
« Reply #4 on: July 21, 2006, 09:50:17 am »
You could like, try searching the forum for the multiple large threads we already have on this?
Official Ace Forum Attorney. If your post is stupid I will object...

kozak6

  • Posts: 1089
  • Turrets: +20/-26
I need alien help PLEASE!
« Reply #5 on: July 21, 2006, 10:00:33 am »
For the dretch, play like a ninja.

Don't assault the hummies straight on.

Try climbing up out of view, wait for a hummie to run past, then drop down and attack from behind.  It helps a lot.

Basilisk is extremely difficult to play as.  Save your evo point.

The marauder is a lot of fun.  Just keep bouncing along, and watch other marauders to see how they do it.  The best attack seems to be jumping over a human, and looking down while slashing to get a headshot.

Adv marauder is about the same, except you get a zap.  The zap will sometimes kill an unarmored hummie in one hit, so go for them first.  The zap needs to be well aimed, though, or it won't connect.

For both marauder classes, practice the walljump.  In some maps, it is useless, but in others, you can really gather some speed.

Just keep an eye on your health, and perform a tactical retreat if needed.  The booster will heal you a lot faster as well, and will make your attacks poisoned.

vcxzet

  • Guest
I need alien help PLEASE!
« Reply #6 on: July 21, 2006, 10:07:57 am »
marauder:
get on the top of reactor and have fun
if a machine gun is on crate attack it from bottom if it is on the ground from top
tyrant:
situation:3 teslas blocking If you ask me dont go for it before SD because even if you destroy one They will rebuild while you regen HP.  adv. Goon is better for turret & tesla attacks
after SD always go for Armory(assuming there is only one, else you will of course want to destroy the reactor)

Stakhanov

  • Posts: 64
  • Turrets: +0/-0
I need alien help PLEASE!
« Reply #7 on: July 21, 2006, 01:51:28 pm »
Dretch :

Your biggest advantages are your small size , and silent running and wallrunning. Your small size means that you are impossible to hit by most (no area of effect) weapons when actively dodging on walls by anything else than aimbots or expert clanners with a ping of 0. Even if your evolution costs nothing , it doesn't mean it's worth dying to the enemy with no chance to kill them. It is easiest to flee as a dretch , mostly because humans can hardly keep track of where you are going. Always try to attack from behind and follow them - do not jump too early because it makes noise. Sometimes you can bypass humans in the same room as you , it is easy for them to be oblivious to a dretch running past them on a wall or ceiling. It works in the ATCS long corridor - when the human comes around the corner , wallrun forward and he may not notice you. Then you can go back to him and kill him in 2 hits usually.

Dretches are better / safer killing evolutions that basilisks. But they are significantly weaker at stage 2 (helmet , pulse and flamer)

Basilisk :

That one is hazardous , because its only advantage is hard to use effectively. Basilisks are not silent when running so humans often notice you following them. Your bright pink skin doesn't make things better in dark corners , so you have to rely on passing humans not seeing you (or too late) to ambush them.

Grabbing humans on contact feels rather scary for them , so they will often focus on you if you lose your grip. Still , basilisks are excellent teamworkers , most other evolutions can take advantage of frozen humans. A basilisk can slaughter humans by himself , but not very fast , and only if grabbed from the back. If you are frontally hugging them , well they will land most of their shots. It may be worth it for a split second if you work with another basilisk who can take them from behind. It is usually a bad idea to attack groups of humans , as you need to be just as still as the human you're holding in place.

Adv basilisk is a waste of evo points for now. That green gas is countered by helmets at stage 2 , and 25 more HPs don't increase your life span too much.

Marauder :

They have said it all. Adv marauder is the funniest evolution to play as. Just be confident in your skills and learn to sense it when the humans are really trying to take you down (not merely shooting with little hope)

Dragoon :

Strongest evolution at stage 1 , and strongly overpowering rifle humans.
Your big size makes your 200 HPs worth less , except against turrets - strangely enough , those will sometimes stop shooting if you turn around them ! Dragoon is best suited to destroying turrets , more so than adv marauder even. Of course , it still requires a lot of hit & run like everything.

Playing as a dragoon requires a different perception of your health , accounting for your exposure. 100 hit points is enough to keep fighting in a base without a reactor and good weapon - but it is barely enough to escape when you are chased down a corridor by 2 lasgunners. Those are your worst enemies at stage 1 - they are quiet , unavoidable , and usually relentless , especially when you whine in pain. Do not be fooled by their slow damage - they can easily kill you if you don't retreat soon enough (around 120 hps when one is around)

Learn to pounce well. Your flight should be a low arc ending on a human's head preferably. It works best on predictable players with a low ping. Campers are very vulnerable to you when you have a clear shot - leap over turrets to frag and leap back out of the base. Pounce is rather random in normal close quarter fights , try to corner humans and don't lose sight of them.

Each human weapon requires different tactics to counter. Painsaws are rather threatening and can kill you fast - you need to carefully stay out of their range when striking , and just disengage when low on health. Avoid cramped areas when a bold blade runner is going for you.
Shotguns mean that you should leave around 90 hps , and time your dodges according to their rate of fire.
Mass drivers aren't really dangerous to you , try to leap past them and strike to waste their shots. Again , disengage when not in good shape.
Chainguns are usually too dangerous to you , but you can strike them by surprise from behind. When sprayers are around , your hit & run reserve is a good bit lesser.
Pulse rifles are a big threat at stage 2. Focus on dodging them and stop attacking as soon as you feel they are chasing you - if your HPs are still high , leap back at them around a corner like you would for a rifle human , it may work just as well. Just don't stay around them for any length of time.
Flamers are just as hard to fight , but much less threatening as soon as they leave their teammates. Pounce them when you have a clear shot from behind.
Lucifers are your bane , one shot kill. Don't bother playing as a normal dragoon when they are around. Or at least don't engage them in melee range.

Adv dragoon is a completely different story. Even if it may feel limited , your ranged attack is your best ability by far. The projectile arc is hard to master , but this attack is deadly. Only use it against stationary targets , such as structures and campers (especially jetpacks)

Don't be afraid to be cowardly and run away a bit when you have 200 hps and used your 3 shots. More often than not , it is time for tyrants or other adv dragoons to do their share of the base wrecking job.

Interestingly , your hull is bigger , so you may not pounce in places where you could as a dragoon. But you may reach higher grounds thanks to the extended pounce. Also , your 50 extra HPs give you a second chance against lucifers.

Tyrant :

What is there to be said about that one ? Charge and smash. This evolution has no real finesse and is basically a dragoon specialized in base destruction. It is also more suited at fighting battlesuits , killing them in 3 hits - but it still takes some skill.
Just don't forget to run away at half health like other evolutions do. You are large and cannot jump high , so watch out where you are going to not be stuck. Call for the assitance of a dretch or advanced granger if you cannot leave a room - they can boost you out of it by wallrunning under you. It is an important trick - a tyrant can rule the Tremor underground and defend the base here very well , but will need someone to get out and attack the human base.

Lava Croft

  • Guest
I need alien help PLEASE!
« Reply #8 on: July 21, 2006, 02:27:15 pm »
I thought Aliens were AI controlled opponents?

Rippy

  • Posts: 385
  • Turrets: +0/-0
I need alien help PLEASE!
« Reply #9 on: July 21, 2006, 03:00:10 pm »
Basilisk N1nj4: On larger maps with ceiling with lots of dark nooks, wait in one of those. When a human comes by, immediately drop down and grab him from behind. Takes a while to master, (I still get owned 2/3 of the time) but it's soo fun when you pull it off.

Of course, don't try before you're tried all the other alien classes, since Basilisks suck in most everything exept specific situations. Other than that, everything I know about aliens (and quite a bit more) has already been mentioned.
remulous username: [GEC]MassiveDamage

JohnBristow

  • Posts: 21
  • Turrets: +0/-0
I need alien help PLEASE!
« Reply #10 on: July 21, 2006, 05:00:21 pm »
Thanks for all the tips. Maybe now I can be as lethal an alien as I am human... :D
t's time to rock some socks.
Proud Member of the }MG{!!!

chompers

  • Posts: 224
  • Turrets: +4/-0
I need alien help PLEASE!
« Reply #11 on: July 21, 2006, 07:34:47 pm »
When you meet a group of humans, the skilled players who probably have good weapons and helmets tend to be leading the charge, guys who hang back either have mass driver or rifle and no armour. Jump over the front guys and get one or two easy kills at the back first, then if you still have the HP for it, take on the harder player when he doesn't have backup.

Stasis

  • Posts: 94
  • Turrets: +1/-0
I need alien help PLEASE!
« Reply #12 on: July 21, 2006, 09:00:24 pm »
Best advice I can give is to play a lot.

Something that would greatly impact ( imo ) how alien play would be the ability to slash/damage walls and see the marks they make. This way, the 'feel' for biting/swiping/whatever is easier.
top -


PIE

  • Posts: 1471
  • Turrets: +96/-52
    • http://www.mercenariesguild.net
I need alien help PLEASE!
« Reply #13 on: July 21, 2006, 10:49:30 pm »
Quote from: "chompers"
When you meet a group of humans, the skilled players who probably have good weapons and helmets tend to be leading the charge, guys who hang back either have mass driver or rifle and no armour. Jump over the front guys and get one or two easy kills at the back first, then if you still have the HP for it, take on the harder player when he doesn't have backup.


This reminds me... something nasty i like to do when i'm dretch and on a FF server is to get right in the middle of a group of humans.. They often will either shoot each other, and make the kill easier, or they will not shoot at all in fear of a TK.

KorJax

  • Posts: 119
  • Turrets: +0/-0
I need alien help PLEASE!
« Reply #14 on: July 21, 2006, 11:08:35 pm »
Dont build unless you have som expereince playing aliens, or there is an emergency situation (om is dead and they are coming for your last egg that you will spawn from), then spawn as a granger.

Its just safer for the team to leave base building to people who know how to do it.  If no one builds the base in the beginnging however, i guess a good time to practice your skills would be then.

For those who have "expereince" in building for aliens, here are some things you must consider:

1.  Trappers ONLY TRAP if a human walks directly past where it is POINTING.  Therefore, they are usless on floors, and dont work well on walls unless you place them correctly and know what your doing.

2.  Trappers take time to reach thier target.  The furthur away the trapper is away from the human, the less likely the human will be trapped, because the trapper spit is not instantanious, it takes time to reach the target.

3.  If you can, try and build boosters close to the enemy base.  Boosters are very valuable, and work best when the aliens can come to them quickly after fleeing a base assault.

4.  Remeber that the humans can shoot from a distance a several angles, and the range of all your defenses is not that high.  Dont place acid tubes where they can easily be shot, and dont place them too close together either (because one nade or lucy shot will destroy them all).  Remeber to place defenses on ceelings and walls once you reach S2.  Also, Barracades are usless, unless you know what your doing.  So dont build them.

-------------------------------------------------------

NEVER underestimate boosters.  Booster is the one of the most valuable structures against S1-S2 humans.  Why?  Unless your a tyrant, it doubles the regen-rate of all aliens withing 10-15 or so meters of it (mabey less), and whne you touch it, it gives you a 30 second poison boost that poisons any human that is not wearing a Battlesuit.

Tyrants have a healing aura that makes all non-tyrant aliens around them heal faster.

Poisoned jet packers cannot fly.  If your a granger, and a jetpacker is harrasing you, try and hit it with granger spit while you have the 30 second poison on you.  No more flying!

kozak6

  • Posts: 1089
  • Turrets: +20/-26
I need alien help PLEASE!
« Reply #15 on: July 22, 2006, 01:00:00 am »
I would like to point out that humans can't be poisoned if they have a helmet, and that Granger spit only does 4 damage to an unarmored human anyways, so just keep in mind that Granger spit isn't generally something you'll want to use often.

It can make a jettard lose height so other bugs can get it, but it's otherwise near useless.

If you ever get around to building, keep in mind that acid tubes deal damage by proximity rather than by acid spray.

Glunnator

  • Posts: 865
  • Turrets: +5/-6
I need alien help PLEASE!
« Reply #16 on: July 22, 2006, 10:39:44 am »
Spit can poison too? Humans can't be poisoned with a helmet?
I didn't know this stuff! Woo more knowledge! W00 More POWER!!
Weell, you see, I was told Knowledge equals power and such.. so... :P  :P  :P

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)

Henners

  • Posts: 383
  • Turrets: +10/-5
I need alien help PLEASE!
« Reply #17 on: July 22, 2006, 12:53:50 pm »
Quote from: "kozak6"
I would like to point out that humans can't be poisoned if they have a helmet,



EH UUUUH

Wrong, only battlesuits cant be poisoned. Helmetted marines cant be gassed by the adv marauder though.

And anyone who has used a med kit in the last 30 seconds cant be poisoned.
Official Ace Forum Attorney. If your post is stupid I will object...

next_ghost

  • Posts: 892
  • Turrets: +3/-6
I need alien help PLEASE!
« Reply #18 on: July 22, 2006, 01:01:11 pm »
Quote from: "Henners"
Wrong, only battlesuits cant be poisoned. Helmetted marines cant be gassed by the adv marauder though.


Advanced BASILISK. Advanced Marauder has zap, not gas.

And when you're trying to gas somebody as advanced basilisk, make sure you're close to his head. Gassing his feet won't hurt him even without helmet. And as a human, medkit does NOT work as antidote against gas, it works only against booster poison.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

SLAVE|Mietz

  • Posts: 672
  • Turrets: +2/-0
    • http://blasted.tremulous.info
I need alien help PLEASE!
« Reply #19 on: July 22, 2006, 01:03:18 pm »
Quote from: "next_ghost"
Quote from: "Henners"
Wrong, only battlesuits cant be poisoned. Helmetted marines cant be gassed by the adv marauder though.


Advanced BASILISK. Advanced Marauder has zap, not gas.


I think he tried to be ironic..

next_ghost

  • Posts: 892
  • Turrets: +3/-6
I need alien help PLEASE!
« Reply #20 on: July 22, 2006, 01:23:20 pm »
When you're in a group of aliens fighting a group of humans, always engage only humans that are not already engaged by somebody else. You won't help others by getting in their way, biting them and getting bitten by them. If all humans are engaged, stay out of the fight, keep the retreat way clear (when you wait in a corner, stay in the far side of the corner, that way, there's ussually enough space for 2 tyrants to pass without blocking each other) but be ready to engage anytime if somebody has to retreat. When that happens, do your best to get between your retreating teammate and the human pursuing him.

When you fight an outnumbered group of humans and you all are advanced marauders, you can all engage at the same time but use only zaps. Full zap does at least 20hp damage no matter how thick armor human wears so keep zapping. Even battlesuiter can't survive 2 zapping marauders unless they do something really stupid (like blocking each other in front of lucifer canon or engaging battlesuiter right outside turrets).
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Glunnator

  • Posts: 865
  • Turrets: +5/-6
I need alien help PLEASE!
« Reply #21 on: July 22, 2006, 04:59:37 pm »
Quote from: "Henners"
Helmetted marines cant be gassed by the adv marauder though.

Darn right! In fact, no one at all can be gassed by the adv mara!
Exept... exept for maybe a dretch who would be behind him at a very unlucky moment :eek:

...but only if FF is on :P

Quote from: (Cebt)Glunnator
HAVE FUN PPL, IT'S THE MEANING OF LIFE TO LOOK AT THE BRIGHT SIDE OF IT! ;)