Author Topic: sound replacements  (Read 4924 times)

sheridanm962

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sound replacements
« on: May 02, 2010, 05:59:49 am »
is it possible to change sounds (I can make my clans server run these sounds legit)

problems :(

1. I need a guide to changing sounds

2. I need to know if it's ok to copy source engine sounds to the ioquake 3 engine (not infringing copy rights)

3. Thanks for your help (if you do (remember last year) XD)

Thanks,

Sheridan McMillan

gimhael

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Re: sound replacements
« Reply #1 on: May 02, 2010, 07:10:05 am »
You can replace sound files just like textures by putting them in your custom pk3. Just locate the sound(s) that you want to replace in the data-1.1.0.pk3 with a zip tool. Then save the new sound(s) in a temporary direcrory under the same name and the same directory structure as the ones you want replaced and zip that directory into a zzz-mysounds-0.0.1.pk3.

Copying sound files into a mod (and distributing that mod of course) is always infringing on copyrights unless you have a license to do so. If you don't know the license for a file, then it is probably not free. :(

Of course you can always distribute sounds created by yourself, but if you do so please add a short textfile to the pk3 that contains the author and the license terms for your sounds.

sheridanm962

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Re: sound replacements
« Reply #2 on: May 02, 2010, 09:54:50 am »
not fair :(

BattleGranger

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Re: sound replacements
« Reply #3 on: May 02, 2010, 03:18:29 pm »
Could you please translate the instructions into idiot? I'd like to replace some sounds of my own (do they work like custom skins in game wherein only you can hear your sounds?)
*Purr*

UniqPhoeniX

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Re: sound replacements
« Reply #4 on: May 02, 2010, 04:23:39 pm »
Any files (sounds/skins/models/shaders etc) in data-1.1.0.pk3 will be 'overwritten' by files with the same name in the same subfolder in any other .pk3 that comes alphabetically after data-1.1.0.pk3 if that .pk3 is allowed by the server. That's why ppl often put the zzz in front of the name.

FisherP

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Re: sound replacements
« Reply #5 on: July 12, 2010, 09:49:56 pm »