Author Topic: Tremulous Movie (Short)  (Read 4085 times)

jm82792

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Tremulous Movie (Short)
« on: May 04, 2010, 07:14:20 pm »
This thought has haunted me for a long time.
Get a Halo style human with armor,
add a weapon then an alien(rant?) then do a short movie.
(Like from a rant's perspective of killing a few humans ... I'm not sure.)
Have them rigged up in Blender,
get the lighting right, optimize the render time then animate.
I just saw the new Star Craft trailer,
it got me thinking that you don't need Pixar quality animation and that even though it's quickly done and not very detailed it looks good if you get the overall timing right.
I've done some nice animation before,
I'm not really good but I feel like I could do a short clip and expand on it.
Anyways if anyone has been thinking the same thing maybe we can do something together,
I've got a nice enough computer that can spit out renders quickly,
I can light, do materials and animate good enough.

I'd be in total burn out if I was to rig, model the scene,(I can't model organics or characters well enough),
like get it half way done the abandon it :)

I'd be shooting for a nice yet not totally realistic look,
like a cut scene from a modern console like PS3 or 360 but with raytracing and a few other bonuses.


mooseberry

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Re: Tremulous Movie (Short)
« Reply #1 on: May 06, 2010, 01:40:59 am »
How about we not shamelessly copy other games because you think they look good? (Especially Halo, why people like little plastic men I don't know.)

And you should just do it in game... otherwise it isn't really a tremulous video if you make new models...
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Liskey

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Re: Tremulous Movie (Short)
« Reply #2 on: May 06, 2010, 12:13:56 pm »
My daydream (since I have no dev skillz) is inspired by the weird positions 999'ers get into.  That's proof that the game engine can render animations that aren't generated in normal gameplay, and just begs for artificial creation of a demo file with breakdancing crowds, gymnastics, Ironman fights, etc.

Anyone know of an animation tool that could be modified to create .dm_69 files?  The goal would be to produce a video with totally realistic models (since it is generated by running the demo on stock Trem), but totally unrealistic and awesome moves.

David

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Re: Tremulous Movie (Short)
« Reply #3 on: May 06, 2010, 12:53:33 pm »
Probably the easiest way would be to add some extra command to trem to let you control different bits of the model.  As I recall there's already stuff for the head looking different ways to the body.

And of course easiest doesn't mean easy :)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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rotacak

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Re: Tremulous Movie (Short)
« Reply #4 on: May 06, 2010, 02:08:42 pm »
But head is separated model.

David

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Re: Tremulous Movie (Short)
« Reply #5 on: May 06, 2010, 02:11:57 pm »
AFAIK so are the torso and legs.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

jm82792

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Re: Tremulous Movie (Short)
« Reply #6 on: May 11, 2010, 07:27:59 am »
That would be the worst thing ever.
It takes me an hour a second to animate good,
I am talking about NICE lighting,
really nice multilayer shaders,
and such.
I know how to light well,
do nice materials, optimize the render time,
animate the whole thing and do some other things.
I can't model, uv map characters and such.
I've had my pipe dreams fail many items and I know this is a reasonable project.

This would be sorta like lore but a movie and around 30 seconds :)
« Last Edit: May 11, 2010, 07:34:02 am by jm82792 »

gimhael

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Re: Tremulous Movie (Short)
« Reply #7 on: May 11, 2010, 08:59:16 am »
All player animation is done in the cgame.qvm, entry point is CG_Player() or CG_Corpse():

http://svn.icculus.org/tremulous/trunk/src/cgame/cg_players.c?view=markup


jm82792

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Re: Tremulous Movie (Short)
« Reply #8 on: May 28, 2010, 07:04:10 am »
New movies are too time consuming for me.
What do you mean?
Honestly model a character or two,
UV unwrap the character, use Gimp for the UV map Nor, Diffuse, Color and such
rig it decently, do some nice textures for the scene, do some texture painting to make it look more realistic........
Then render it on my Quad Core and Repatition's i7.
And a lot of other things like a story board and such.............

I've got 2 years of Maya and 2 years of Blender so I have an idea of what I'm doing  ::)
i can animate well, I WON'T use the in game animation, characters or anything...
I am going for lore that's a 30 second movie that's in the upper bar of realism.
I know not much but it would be interesting just like lore but to a greater extent.


« Last Edit: May 28, 2010, 07:17:49 am by jm82792 »

jm82792

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Re: Tremulous Movie (Short)
« Reply #9 on: May 28, 2010, 07:14:21 am »
Crude double post...
« Last Edit: May 28, 2010, 07:15:57 am by jm82792 »