Author Topic: Tyrants are overpowered.  (Read 8080 times)

akatsuki1012

  • Posts: 6
  • Turrets: +0/-0
Tyrants are overpowered.
« on: May 06, 2010, 05:11:48 pm »
For the love of God please nerf this killing machine. :tyrant: It can kill 2 bsuits with 1 trample and then run back to base pretending nothing happened. So many noobs have been using the rant these days. The same noobs that I can riflekill when they use goon own me when they use rants. They just wait in a corner, let out a trample, and then run away, let me chase them, turn around to give another trample. I've played so many games these days that the entire human team is broke because of 1 or 2 tyrants. Maybe decrease the repeat rate of the trample, or make the width smaller, decrease the speed. Anything would help.

P.S. All those who say that the rant was nerfed are idiots O.o Hp, yes, everything else, no.

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Tyrants are overpowered.
« Reply #1 on: May 06, 2010, 06:52:45 pm »
IMO the rant kills too fast, but also dies very fast. IMO they are not that overpowered, unless in the hands of a very skilled player, but I guess that can be said about many weapons/classes. Tho some encounters with rants end in about a second, and that just sux.

jm82792

  • Posts: 630
  • Turrets: +9/-34
Re: Tyrants are overpowered.
« Reply #2 on: May 06, 2010, 07:58:54 pm »
They are not overpowered.
Being a large target and being useless against jetpackers.
They stink against bases now,
they barely last much now.
Overall they have their place and are balanced.

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Tyrants are overpowered.
« Reply #3 on: May 06, 2010, 09:04:16 pm »
In my opinion, rants aren't that overpowered.  They can kill any human in a 1 on 1, and sometimes kill 2 humans, but when you get a large group of humans, the tyrant stands to change.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: Tyrants are overpowered.
« Reply #4 on: May 06, 2010, 10:42:52 pm »
Tyrant is "overpowered" agains single targets or maybe two, but add more and they don't stand a chance compared to other alien classes, which is a shame.

Aviator

  • Posts: 277
  • Turrets: +500/-14
Re: Tyrants are overpowered.
« Reply #5 on: May 06, 2010, 11:51:18 pm »
They are not overpowered.
Being a large target and being useless against jetpackers.
They stink against bases now,
they barely last much now.
Overall they have their place and are balanced.

And they don't regen extremely fast meaning that once it rushes it HAS to go back to base or get to a basi

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Tyrants are overpowered.
« Reply #6 on: May 07, 2010, 12:11:44 am »
The rant is underpowered if anything.
spam spam spam, waste waste waste!

Conzul

  • Posts: 1064
  • Turrets: +78/-17
Re: Tyrants are overpowered.
« Reply #7 on: May 07, 2010, 01:34:31 am »
For the love of God please nerf this killing machine. :tyrant: It can kill 2 bsuits with 1 trample and then run back to base pretending nothing happened. So many noobs have been using the rant these days. The same noobs that I can riflekill when they use goon own me when they use rants. They just wait in a corner, let out a trample, and then run away, let me chase them, turn around to give another trample. I've played so many games these days that the entire human team is broke because of 1 or 2 tyrants. Maybe decrease the repeat rate of the trample, or make the width smaller, decrease the speed. Anything would help.

P.S. All those who say that the rant was nerfed are idiots O.o Hp, yes, everything else, no.

You obviously were fighting a very experienced player who had spotless ping. It happens. These individuals can make any aspect of the game seem overpowered. [hums] all I want for Christmas is 50HP, 50HP - all I want for...

P.S. The Tyrant was nerfed, and I am not an idiot. Play more to get experience, or upgrade your internet connection (or both). That's all there is to it.

Saliva

  • Posts: 98
  • Turrets: +15/-1
Re: Tyrants are overpowered.
« Reply #8 on: May 07, 2010, 05:00:36 am »
Tyrants are even more powerful in 1v1 than they used to be in 1.1. Against multiple opponents however they are not. It's easy to kill one human with charge but after that the reduced slash range and hp comes into play. Also in larger fights tyrants block the other aliens because of its size so they can't support it properly. With the improvement of mg turrets tyrants aren't as useful against bases as they used to be but they still can do decent damage.

Most of the fights in unorganized games are 1 vs 1 and that is where the tyrant shines so i can understand how someone might consider the tyrant overpowered. It can also be boring to play against rants and die in one second all the time. One way to change that is reduce the effectiveness of charge and give it something else to help it in the fields the tyrant isn't as good. I'm not a fan of the obvious changes like increasing hp or slash damage/range though. It would make it too much like the old tyrant. Maybe someone can come up with some good ideas?

_Equilibrium_

  • Posts: 1845
  • Turrets: +96/-89
Re: Tyrants are overpowered.
« Reply #9 on: May 07, 2010, 06:05:15 am »
Maybe someone can come up with some good ideas?
Give tyrant wallwalk. Then crushing becomes a serious strategy. :)

akatsuki1012

  • Posts: 6
  • Turrets: +0/-0
Re: Tyrants are overpowered.
« Reply #10 on: May 07, 2010, 07:49:07 am »
But theyre such insane campers. Take atcs for example: all you need is one tyrant waiting by the hall entrance to stop anything. let out a trample and run back rinse and repeat. i wish we could atleast reduce their trample speed or time so they dont run away so damn fast. Conzul, i have plenty of experience. the guy i was fighting was pretty noobish but knew how to abuse the trample by pretending to run away and then turning around. And for those of you who are saying that a big group of humans can kill a rant, of course! im saying overpowered not invincible. Also what sucks about the tyrant is its ability to starve camp you.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: Tyrants are overpowered.
« Reply #11 on: May 07, 2010, 11:40:56 am »
Tyrants are even more powerful in 1v1 than they used to be in 1.1. Against multiple opponents however they are not. It's easy to kill one human with charge but after that the reduced slash range and hp comes into play. Also in larger fights tyrants block the other aliens because of its size so they can't support it properly. With the improvement of mg turrets tyrants aren't as useful against bases as they used to be but they still can do decent damage.

Most of the fights in unorganized games are 1 vs 1 and that is where the tyrant shines so i can understand how someone might consider the tyrant overpowered. It can also be boring to play against rants and die in one second all the time. One way to change that is reduce the effectiveness of charge and give it something else to help it in the fields the tyrant isn't as good. I'm not a fan of the obvious changes like increasing hp or slash damage/range though. It would make it too much like the old tyrant. Maybe someone can come up with some good ideas?
Right now tyrant really suffers from it's insanely easy-to-hit hitbox, inability to run away fast, and not being able to move in z-axis which other aliens can do, making it in most cases worse than other aliens (except nano and atcs).

I can only think of more HP, reduced hitbox, or faster charge to make it more worth 5 evos. Maybe a secondary charge that does less/no damage but is faster? I don't know.

Saliva

  • Posts: 98
  • Turrets: +15/-1
Re: Tyrants are overpowered.
« Reply #12 on: May 07, 2010, 02:17:35 pm »
Right now tyrant really suffers from it's insanely easy-to-hit hitbox, inability to run away fast, and not being able to move in z-axis which other aliens can do, making it in most cases worse than other aliens (except nano and atcs).

I can only think of more HP, reduced hitbox, or faster charge to make it more worth 5 evos. Maybe a secondary charge that does less/no damage but is faster? I don't know.

Tyrant is supposed to have a big hitbox because it's a big alien. It's actually quite fast with charge and jumping. Not being able to move in z-axis usually isn't a problem because humans can't do that too well either without jetpack. I fail to see how it's worse than other aliens in most cases. Fast charge doing less damage makes no sense because if you move faster you should do more damage.

Conzul

  • Posts: 1064
  • Turrets: +78/-17
Re: Tyrants are overpowered.
« Reply #13 on: May 07, 2010, 03:02:38 pm »
the guy i was fighting was pretty noobish but knew how to abuse the trample by pretending to run away and then turning around.

That is a tactic, not a bad thing. Humans can hear worsening cries of pain as they do damage to an alien, this makes them more likely to chase it as it runs. I use this to much success. When a human is in chase mode they don't expect the alien to do a 180 and kill them.

Also what sucks about the tyrant is its ability to starve camp you.

This happens rarely, or in small games.
I still think it's an issue with your experience, you could allay that by putting a tremstats into your sig. w/e

CorSair

  • Posts: 430
  • Turrets: +14/-0
Re: Tyrants are overpowered.
« Reply #14 on: May 07, 2010, 05:18:56 pm »
And that's why humans got also skill called "dodge". Makes nice evasions, and sometimes saves your lives. And hindrance sometimes, especially in narrow corridors.´But to the point...

Tyrant IMO is excellent big alien class to divert the fire from other essential base-destroyers of adv. marauder and adv. dragoon. Almost all humans direct their fire on it + the turrets, so rants give them attack of opportunity.

And rant is quite weak in large, open areas, where humans spread out, and rant must to focus on one human, or - mostly, - try kill/wound much as it can. Hallways... ready your dodge, and don't lean to pillars, blocks et cetra. 5 group of normally armored humans in narrow hall are quite temptation. and if rant can barely fit in it... well. We can guess what happens if someone knows how handle trample. after then, tyrants are badass killwhores. So, i think it's justified the low amount of HP and weak escape chance. In narrow maps, of course.

So the question was: Tyrant overpowered?
My personal answer : No, not at all.

Conzul

  • Posts: 1064
  • Turrets: +78/-17
Re: Tyrants are overpowered.
« Reply #15 on: May 07, 2010, 06:13:49 pm »
Quote from: someoneIforgetwho
All things are overpowered in the hands of a skilled player..

jm82792

  • Posts: 630
  • Turrets: +9/-34
Re: Tyrants are overpowered.
« Reply #16 on: May 07, 2010, 07:54:07 pm »
The rant is underpowered if anything.
I agree.
I normally chase rants away after they raid a base or kill a human with anything I have well other than a painsaw.
I think they might want to beef them up slightly.

akatsuki1012

  • Posts: 6
  • Turrets: +0/-0
Re: Tyrants are overpowered.
« Reply #17 on: May 07, 2010, 08:18:20 pm »
*sigh* ok how about just making them harder to use? you dont have to nerf them but require the user to have more accuracy.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: Tyrants are overpowered.
« Reply #18 on: May 07, 2010, 08:49:56 pm »
Right now tyrant really suffers from it's insanely easy-to-hit hitbox, inability to run away fast, and not being able to move in z-axis which other aliens can do, making it in most cases worse than other aliens (except nano and atcs).

I can only think of more HP, reduced hitbox, or faster charge to make it more worth 5 evos. Maybe a secondary charge that does less/no damage but is faster? I don't know.

Tyrant is supposed to have a big hitbox because it's a big alien. It's actually quite fast with charge and jumping. Not being able to move in z-axis usually isn't a problem because humans can't do that too well either without jetpack. I fail to see how it's worse than other aliens in most cases. Fast charge doing less damage makes no sense because if you move faster you should do more damage.
It's usually not fast enough to run away other than from a few guys. Z-axis is really important in maps like niveus.

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Tyrants are overpowered.
« Reply #19 on: May 07, 2010, 09:45:41 pm »
*sigh* ok how about just making them harder to use? you dont have to nerf them but require the user to have more accuracy.
Well slash width is now 0.....can't get much lower....
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

jm82792

  • Posts: 630
  • Turrets: +9/-34
Re: Tyrants are overpowered.
« Reply #20 on: May 07, 2010, 09:47:20 pm »
Rants are an antipersonnel kind of alien.
They can kill a chain-suit easily enough if they are close.
They more or less wander around killing humans that are alone or if they don't have a battle suit small groups.
They are also good for quick base raids.
Their place as an ultimate base buster isn't there anymore.
That basically concludes it :)

Saliva

  • Posts: 98
  • Turrets: +15/-1
Re: Tyrants are overpowered.
« Reply #21 on: May 08, 2010, 08:28:14 am »
It's usually not fast enough to run away other than from a few guys. Z-axis is really important in maps like niveus.
Do you mean that the tyrant is usually surrounded and can't escape from all the humans or what do you mean? The benefit of Z-axis movement is map specific so it's not that important in most maps. It's not even that important in niveus.

Meisseli

  • Spam Killer
  • *
  • Posts: 765
  • Turrets: +83/-25
Re: Tyrants are overpowered.
« Reply #22 on: May 09, 2010, 01:47:27 pm »
It's usually not fast enough to run away other than from a few guys. Z-axis is really important in maps like niveus.
Do you mean that the tyrant is usually surrounded and can't escape from all the humans or what do you mean? The benefit of Z-axis movement is map specific so it's not that important in most maps. It's not even that important in niveus.

Why would you need to be surrounded? No, you just need (a) chasing human(s) behind you. Marauders and goons can jump away really fast, dretches and basis can wallwalk away. Tyrant has usually the most problems getting away. Tremor and atcs are the maps I can think of where Z isn't that much of a benefit. It is important in niveus too, unless you're just camping the window room.

Mainly tyrants are worse because of it's inability (compared to other aliens) to escape, attack base, attack multiple humans and bad mobility. That's why I opt for the extra HP. I doubt it would make a big balance problem. It's like you said, it's probably the best in 1v1 situations but it suffers from being lesser in other categories.

David

  • Spam Killer
  • *
  • Posts: 3543
  • Turrets: +249/-273
Re: Tyrants are overpowered.
« Reply #23 on: May 09, 2010, 05:03:59 pm »
Tyrants are like tanks, within a narrow set of parameters they kick arse, anywhere else and they suck.
If you run into a tyrant somewhere where it has the advantage, then move the fight somewhere else.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Saliva

  • Posts: 98
  • Turrets: +15/-1
Re: Tyrants are overpowered.
« Reply #24 on: May 10, 2010, 11:19:39 am »
Why would you need to be surrounded? No, you just need (a) chasing human(s) behind you. Marauders and goons can jump away really fast, dretches and basis can wallwalk away. Tyrant has usually the most problems getting away. Tremor and atcs are the maps I can think of where Z isn't that much of a benefit. It is important in niveus too, unless you're just camping the window room.

Mainly tyrants are worse because of it's inability (compared to other aliens) to escape, attack base, attack multiple humans and bad mobility. That's why I opt for the extra HP. I doubt it would make a big balance problem. It's like you said, it's probably the best in 1v1 situations but it suffers from being lesser in other categories.
If i didn't know you have played the game quite a lot i would say to play the game more before posting. It's puzzling that you think like that. Anyway it's probably better to continue this discussion elsewhere or it'll just be us arguing here.

CorSair

  • Posts: 430
  • Turrets: +14/-0
Re: Tyrants are overpowered.
« Reply #25 on: May 10, 2010, 01:52:51 pm »
Quote
Tyrant IMO is excellent big alien class to divert the fire from other essential base-destroyers of adv. marauder and adv. dragoon. Almost all humans direct their fire on it + the turrets, so rants give them attack of opportunity.

Many don't seem to like it's tactical value. Besides, how many humans focuses on 1-3 rants slashing turrets/teslas/other buildings, while adv. maras behind zap all down or adv. goons snipe from flank? But this requires organized gameplay, and in that, rant is almost meaningless.

Tyrants are like tanks, within a narrow set of parameters they kick arse, anywhere else and they suck.

Basically, it is a suicide unit of distraction. And it is also good to intercept any human rushes, buying some time or even make them retreat.

(bah, a meaningless post :P)